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267.0 19.0 84.0 104.1 MB

Unity plugin for binding machinery joint in scene.

License: Apache License 2.0

C# 99.62% ShaderLab 0.38%
machinery mechanism binding hinge joint crane roller loader grader excavator

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mgs.machinery's Issues

Editor Scripts Gizmos

How can I activate these scripts gizmo? I have all scripts imported in my projects, I'm using the scripts on my objects, but the editor does not show these guidelines as the samples

image

关于excavator的请教

大神,看了您的MGS-Machinery献上膝盖~~其中挖掘机的液压缸和液压杆处脚本只看到“Rocker Joint”(摇杆关节,始终朝向目标关节。
请问除了这个脚本之外液压缸和液压杆处的运动还有用到其它的设置么,比如“configuration joint”?

Scaling Problem

Dear mogoson, I download your plugin for my personal indie game.There is a scaling problem that when I scale this chain bigger than 1,there exists node moving and node adding problems. Please fix it if you have spare time or I can try my best to solve it. By the way this is a GREAT plugin thanks a lot!

Joints with rigidbody and gravity

I have a part with a hydraulic cylinder in swing. When unity is not running, the cylinder case moves synced with the cylinder itself, but when unity runs and physics start to work, it loses its sync.

It's hard to explain in text, so here is a gif of what is happening:
ezgif-4-1df3fe3bbb1b

As you can see, the swinging cylinder is using rigidbody with hinge joint because I need it to respond to gravitiy, it needs to extend and retract the piston automatically when is forced by gravtity.

So my question is: is there a way to work with joints and gravity to make a "swingable rocker hinge"?

Platform support?

hi dear,
thanks for this awesome plugin :]
does it support on all platforms or just win x86?

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