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Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer

C 17.95% Objective-C 2.36% CMake 0.12% C++ 79.31% Batchfile 0.02% GLSL 0.24%

vulkangrassrendering's Introduction

VulkanGrassRendering

Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer

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vulkangrassrendering's Issues

Project Roadmap

Task list to track project progress

  • Load arbitrary geometry in Vulkan
  • Generate grass blades on geometry
  • Place blades into patches
  • Simulate natural forces on blades
  • Blade state validation
  • Compute shader culling
  • Tessellation shader geometry-creation
  • Collision detection
  • Shadow mapping (should come with culling)
  • Turn into assignment for CIS565

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