Comments (6)
Beginning to diagnose this
Drawing a line with the Skia context via Vulkan
Isolated the issue to the Skia implementation in GodotSkiaGpu
from estragonia.
Currently I'm suspecting something is going wrong with elements that are NOT redrawn constantly.
Your hello world example seems to render, and it has animations.
I get this on startup.
But then when I resize the window I do get the Avalonian content rendered.
Can you confirm whether you get issues for situations where all of the controls in Estragonia are not animated?
I can alleviate the issue by having in _Process() calls to QueueRedraw in the User-Interface godot control.
It's like the first few _Draw calls are not actually done or executed. For instance, to get the Skia content drawn I had to repeatedly call QueueRedraw.
I can unfortunately confirm that the first two _Draw calls do not result in content rendered.
public override void _Process(double delta)
{
if (_drawCount < 2)
this.QueueRedraw();
}
The above code - you see nothing when the window goes on screen.
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (_drawCount < 3)
this.QueueRedraw();
}
But in the above code - you do see the content when the window goes on screen.
This upsets me immensely, and I'm considering that perhaps it's not Estragonia's fault but Godot's fault.
To my dismay, I can also confirm that delegating all Skia drawing operations by several frames also results in everything rendering correctly.
from estragonia.
Thank you for the report!
Is that an AMD GPU? If yes that's probably #5.
Currently, I can't reproduce with a remote RTX 4080.
from estragonia.
Thank you for the report!
Is that an AMD GPU? If yes that's probably #5. Currently, I can't reproduce with a remote RTX 4080.
Negative, that's an Nvidia Quadro P1000 on the work PC.
from estragonia.
@ShadowMarker789 If possible, can you please try Estragonia 1.2.0-preview1 (targeting Godot 4.3-beta1)?
There have been efforts to fix the corruption on AMD GPU, and I believe the better Vulkan synchronization might have fixed this issue. (At least I can't see any issues on RDP sessions with both Nvidia and AMD GPUs.)
from estragonia.
I'm closing this as potentially fixed in 1.2.0-preview1 - feel free to reopen if you can still reproduce the issue with that version.
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