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CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

License: MIT License

CMake 0.68% C++ 97.35% Makefile 0.08% C 0.18% Objective-C 1.71%
rasterizer depth-buffer rendering-3d-graphics blinn-phong texture-mapping deferred-rendering shadow-mapping

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rasterizer's Issues

Feature request: Rendering without lighting and shading model

Hi,

thanks a lot to your work on this repository. And thanks a lot for the detailed documentation.

Recently I want to project curvature from 3D geometry to an image. Just like to generate a 2D normal image from 3D, a curvature is just a physical value, it should not be affected from lightning or shading at all. Almost all the render engines have controls about lightning model and shading, but they don't give a simple instruction how to shut this down. Does your rasterizer have this simple but useful function? Could you give me some instruction how to play around with it? I am very appreciated to your help.

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