Topic: shadow-mapping Goto Github
Some thing interesting about shadow-mapping
Some thing interesting about shadow-mapping
shadow-mapping,A simple scene graph-based rendering engine that can be used as a research prototyping platform for testing various real-time algorithms for shading and illumination effects using modern OpenGL.
User: abasilak
shadow-mapping,Several implementations of A-Buffer using modern OpenGL ES API.
User: abasilak
shadow-mapping,A starter GLSL application written in C++.
User: acvictor
shadow-mapping,Model importer & exporter
User: aidanconnelly
shadow-mapping,đđđŊ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
User: azer89
shadow-mapping,Implementation of the second depth shadow mapping algorithm made by Yulan Wang and Steven Molnar.
User: bicyclette
shadow-mapping,A simple scene with a high-poly sports car model in a small garage. I made it over the weekend for a job application.
User: blat-blatnik
shadow-mapping,A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.
User: contingencyy
shadow-mapping,⨠Expressive WebGL
User: doodlewind
Home Page: https://doodlewind.github.io/beam/examples.html
shadow-mapping,A collection of header files that can ease OpenGL programming
User: flix01
shadow-mapping,Compact OpenGL Shadow Mapping Examples in a single compilation unit
User: flix01
shadow-mapping,WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
User: giovannyjtt
Home Page: https://giovannyjtt.github.io/Smooth-Dragon/
shadow-mapping,3D scene with a model of the Solar System
User: gtruf
shadow-mapping,Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
User: guitarfreak
shadow-mapping,This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
User: iankurgarg
Home Page: http://iankurgarg.github.io/CSC561-Graphics/
shadow-mapping,Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
User: iftodebogdan
shadow-mapping,Research and implementation of several Computer Graphics and Artificial Intelligence topics into a video game
User: kilianberlo
shadow-mapping,DirectX9 Framework
User: kodfreedom
shadow-mapping,Algorithmic implementation of the research paper "Casting Curved Shadows on Curved Surfaces" by Lance Williams, 1978
User: krutibaraiya
shadow-mapping,Ladybug for web provides weather data visualization and analysis on the web
Organization: ladybug-tools
Home Page: http://ladybug-tools.github.io/ladybug-web/
shadow-mapping,An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.
User: laputanmachines
Home Page: https://opengl.bassi.li/
shadow-mapping,Link's Real-Time Rendering Lab.
User: linkclinton
shadow-mapping,Graphics engine written in C++ using DirectX11
User: mateeeeeee
shadow-mapping,A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
User: miguelcpereira
shadow-mapping,
User: mikepicker
shadow-mapping,This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
User: mobiletainment
Home Page: https://www.pertiller.tech
shadow-mapping,CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
User: mtrebi
shadow-mapping,Shadow Mapping įŽæŗåįä¸åŽčˇĩ
User: neil3d
Home Page: https://neil3d.github.io
shadow-mapping,C++ CPU Software-Rasterizer
User: nikolausrauch
shadow-mapping,Shadow mapping demo using TensorViz
User: otaviog
shadow-mapping,OpenGL Playground repository for tracking my progress in learning OpenGL.
User: ozgecanmuyanli
shadow-mapping,A game engine with an emphasis on real-time cutting-edge solutions
User: panosk92
Home Page: https://panoskarabelas.com
shadow-mapping,Android NDK JNI OpenGL
User: primus-anonymous
shadow-mapping,Percentage-Closer Soft Shadows (PCSS) in OpenGL
User: proskur1n
shadow-mapping,This is a large game project that was done during a course in school. We were a total of 9 people who participated in this project.
User: pudzz
shadow-mapping,A small game made during a course in school. In this project we were 6 people who participated.
User: pudzz
shadow-mapping,An ECS , OpenGl based game engine
User: pulkitjuneja
shadow-mapping,Source code for cross-platform OpenGL gaming engine
Organization: qfusion
Home Page: http://qfusion.github.io/qfusion/
shadow-mapping,My OpenGL game engine.
User: racz16
shadow-mapping,đĨ Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
User: recp
shadow-mapping,A reference project enabling geometry instancing for threejs materials
User: sinclairzx81
shadow-mapping,A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
User: sitronxd
shadow-mapping,DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
User: starsx
shadow-mapping,Variance shadow mapping for omni lights with Vulkan
User: sydneyzh
shadow-mapping,Nvidia's PCSS soft shadow algorithm implemented in Unity
User: themasonx
shadow-mapping,A high performance software renderer written in C# and C++
User: theproadam
shadow-mapping,Physically based rendering in c++ and OpenGL
User: topfs2
shadow-mapping,A collection of exemplary graphics samples based on Magma and Vulkan API
User: vcoda
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