Topic: image-based-lighting Goto Github
Some thing interesting about image-based-lighting
Some thing interesting about image-based-lighting
image-based-lighting,A game engine written in C++ using OpenGL.
User: aermoss
image-based-lighting,Game Engine
User: algor1tm
image-based-lighting,Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
User: amrhmorsy
Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf
image-based-lighting,Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
User: angelo1211
image-based-lighting,🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
User: azer89
image-based-lighting,A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
User: azer89
image-based-lighting,Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
User: changwoonchoi
Home Page: https://changwoon.info/publications/IBL-NeRF
image-based-lighting,RT PBR using image-based lighting with Cook-Torrance GGX specular BRDF
User: delantonio
image-based-lighting,Small command line utility to convert equirectangular HDRIs to octahedral
User: derpius
image-based-lighting,Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
User: diharaw
image-based-lighting,3D C/C++ Game Engine - Created By Brady Jessup
User: ershany
image-based-lighting,Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
User: kermalis
image-based-lighting,A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
User: lealzhan
image-based-lighting,Link's Real-Time Rendering Lab.
User: linkclinton
image-based-lighting,Graphics engine written in C++ using DirectX11
User: mateeeeeee
image-based-lighting,Image-based lighting with Embree: Performance and convergence times
User: mikedm16
image-based-lighting,a software-renderer with pbr shading
User: niepp
image-based-lighting, Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
User: olapietka
image-based-lighting,An ECS , OpenGl based game engine
User: pulkitjuneja
image-based-lighting,Real-Time Vulkan Renderer with features like PBR, IBL, and more.
User: safergo
image-based-lighting,🍖 A configurable real-time renderer, backed by wgpu
User: schell
image-based-lighting,Matching real light illumination conditions in synthetic scenes
Organization: upf-gti
Home Page: https://webglstudio.org/projects/hdr4eu/
image-based-lighting,JS parser/creator for HDR environment images packed with filtered levels used in PBR
Organization: upf-gti
image-based-lighting,Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Organization: visgraf
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