Topic: ibl Goto Github
Some thing interesting about ibl
Some thing interesting about ibl
ibl,Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
User: amrhmorsy
Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf
ibl,Sponza renderer is based on FlyCube
User: andrejnau
ibl,Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
User: diharaw
ibl,A modern cross-platform low-level graphics library and rendering framework
Organization: diligentgraphics
Home Page: http://diligentgraphics.com/diligent-engine/
ibl,BlackPearl Rendering Engine
User: dxt00
ibl,3D C/C++ Game Engine - Created By Brady Jessup
User: ershany
ibl,This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
User: fishermansun666
ibl,A 3D engine created from scratch in WebGL
User: frguthmann
Home Page: https://frguthmann.github.io/VirtuaLightJS/
ibl,在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
User: huailiang
Home Page: https://learnopengl-cn.github.io/07%20PBR/03%20IBL/02%20Specular%20IBL/
ibl,基于OpenGL实现的渲染引擎
User: huailiang
Home Page: https://huailiang.github.io/
ibl,Rendering Engine using C++ and OpenGL
User: joshuasenouf
ibl,UChicago Honors Calculus (IBL) Theorem Dependency Map
User: justinlubin
ibl,A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
User: lealzhan
ibl,Implementation of an algorithm used to classify graphic digits with IBL
User: llmasdeu
ibl,Nodejs-based utilities, SDK to consume BBC Nitro, iBL and /programmes APIs
User: mikeralphson
Home Page: https://github.com/MikeRalphson/bbcapis/wiki
ibl,The Code for analysing the sentiment during the Monash University IBL Seminar
Organization: monashstudentinnovation
ibl,a software-renderer with pbr shading
User: niepp
ibl,A minimalistic yet powerful Physically Based Rendering (PBR) implementation, showcasing advanced techniques in Image Based Lighting (IBL) lighting using OpenGL.
User: pixelsenseiavi
Home Page: https://youtu.be/kx3MRLQZE8A?list=PLZQCWwxq471eudPsupWZqNL0ZJE8jFN8D
ibl,IBL rendering module supporting real-time reflections and post-processing effects in Panda3D
User: rayanalysis
Home Page: https://pypi.org/project/panda3d-complexpbr/
ibl,Physically Based Renderer Written with Vulkan
User: romanlarionov
ibl,OpenGL Renderer w/ FrameGraph
User: skaarj1989
ibl,An experimental game engine.
User: skaarj1989
ibl,PBR rendering equation playground and feature experiment, based on Threejs and Envtools
User: todaylg
Home Page: https://todaylg.com/three-viewer/
ibl,SSAO ベースの SSRO 付きライブ放射照度マッピング
User: tokoik
Home Page: http://marina.sys.wakayama-u.ac.jp/~tokoi/?date=20161231
ibl,JS parser/creator for HDR environment images packed with filtered levels used in PBR
Organization: upf-gti
ibl,Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Organization: visgraf
ibl,A shader-based software renderer written from scratch in C89
User: zauonlok
Home Page: https://zauonlok.github.io/renderer/
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