Topic: shading Goto Github
Some thing interesting about shading
Some thing interesting about shading
shading,Own 3D engine using Qt, C++ with different algorithms and solids generating (w/o OpenGL)
User: aivanf
shading,WebGL Cel Shading
User: arnauddroxler
Home Page: https://arnauddroxler.github.io/WebGL-CelShading/
shading,3D model viewer in WebGL and pure Javascript.
User: bchao1
shading,Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
User: bhushan23
shading,Face Lighting estimation using GANs
User: bhushan23
shading,Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
User: bhushan23
shading,Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
User: bhushan23
shading,Simple Ray Tracing implementation to draw scene with ASCII characters by using C++ & SFML.
User: bugrahanakbulut
shading,A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
User: defus3r
shading,🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
User: delt06
shading,🌔 Toon shader for Unity's Universal Render Pipeline.
User: delt06
shading,Ice Growth simulation with DLA and heat diffusion
User: demiaster
shading,Subway Surfers clone built in WebGL
User: eeshadutta
shading,☕️ Collection of various utilities, classes and shaders for Java + OpenGL + GLSL development.
User: eleev
shading,Cute little deferred shading implementation.
User: erkaman
shading,A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
User: ezequielmastrasso
shading,Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
User: festivities
shading,Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
User: festivities
shading,Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
User: festivities
shading,The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
Organization: frozenstorminteractive
Home Page: https://developer.nvidia.com/cg-toolkit
shading,A clay shader made in Unity 3D's ShaderGraph.
User: joebinns
Home Page: https://joebinns.com
shading,My shitty shaders and scripts for Unity and VRChat.
User: kawashirov
shading,Implementation of Nalbach et al. 2017 paper.
User: marcelsan
shading,A simple software renderer in Python using Gouraud shading
User: mdoege
shading,Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
User: nitronoid
shading,Visualizador de shaders fractal Julia & Mandelbrot con Three.js
User: ppizarror
Home Page: https://github.ppizarror.com/julia-shaders-threejs
shading,Scala compiler plugin to shade packages at compiletime
User: propensive
shading,2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
User: rubelchowdhury20
shading,Ray tracing is a rendering technique for generating an image by tracing the path of light.
User: safakozdek
shading,Implementation of a CPU-based 2D shading rendering engine
User: sejja
shading,An imitation of popular game Subway surfers, made using WebGL
User: shashwatnigam99
shading,Clustered forward rendering demo with Vulkan
User: sydneyzh
shading,Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
User: victorfisac
Home Page: http://www.victorfisac.com/dissolver
shading,Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
User: victorfisac
Home Page: http://victorfisac.com/fnode
shading,Physically based rendering (PBR) for raylib
User: victorfisac
Home Page: http://www.victorfisac.com/rpbr
shading,Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
User: windydarian
shading,CPU Physically Based Path Tracer Engine
User: zielon
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