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custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding

C# 100.00%
animation generative procedural timeline tool unity3d

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custom-timeline-editor's Issues

Support properties to allow multiple views to the same data

war hier nur gerade ne Idee: was wenn ich mehrere "Zugänge" zu meinen Daten haben kann:
- from - to (2x Vec3)
- center (1x Vec3)
- length (1x float)
und zB wäre nur from-to die fields und center + length wären properties
dachte nur gerade "wär cool wenn ich auch die Länge draufpainten könnte statt an beiden Enden ziehen zu müssen"

Fixed size spray tool

Works like has fixed size so ensures keyframes with lists have always same length

When creating new kf uses previous value and then replaces every value during a stroke (depending on stroke length and array size)

Handle dataloss on domain reload

Data should serialized to temp location and loaded again
Add some sort of notification/warning if data is not saved to track asset

Improve tools ui

Learn uss
Make it so it can appear either in scene or in separate window

Dataloss when deleting track

currently when deleting a track all track assets get deleted which in turn delete saved subassets
Undo does not work properly in this case and can easily lead to data loss which must not happen

Modify callback: think about how to deal with relation between multiple fields

kann ich für meinen type überschreiben wann der in screenspace getroffen wird?
also Beispiel: ich hab Vector3 aber rechne in "anderer Space" also müsste ich dem Tool sagen wie es von data > world > data rechnen kann
oder anderes beispiel: ich hab Vector3 from; Vector3 to; und will dass zB beim Malen von "thickness" egal ist ob ich jetzt anfang, ende, oder mitte der Linie treffe
gerade muss ich mir merken und/oder über Gizmo malen wo "vorne" ist weil ich nur da malen kann

Git clone --recursive fails on InspectorButton submodule

Cloning into 'I:/Unity Projects/custom-timeline-editor/modules/Unity-Custom-Undo/modules/InspectorButton'...
remote: Repository not found.
fatal: repository 'https://github.com/needle-tools/InspectorButton/' not found
fatal: clone of 'https://github.com/needle-tools/InspectorButton' into submodule path 'I:/Unity Projects/custom-timeline-editor/modules/Unity-Custom-Undo/modules/InspectorButton' failed
Failed to clone 'modules/InspectorButton'. Retry scheduled

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