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A general-purpose game engine for the Nintendo® Game Boy Advance™

License: Apache License 2.0

Makefile 1.33% Assembly 9.36% Python 12.39% C++ 43.15% JavaScript 33.77%
gba engine saturn

saturn's Issues

Create a basic mainloop

Needed for a continuously running engine, and for the asynchronous task system, among other things.

Write an IRQ handler

This will have to be done in ARMv4 assembly, and should at least handle interrupts for V-Blanking.

Create a fully automated Makefile

Should include facilities for C++, GNU Assembly, and PNG images. Should be able to execute in a single step, producing a binary runnable in an emulator.

Implement smart pointers

A better alternative to garbage collection built into the Saturn framework.

The implementation should be as similar as possible to the standard library specification, although it doesn’t have to be identical.

Do you have any tutorial yet?

This project is promising. Do you have any tutorial or document yet?
I want to learn to develop game on GBA but I don't know how to start yet.

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