nicholatian / saturn Goto Github PK
View Code? Open in Web Editor NEWA general-purpose game engine for the Nintendo® Game Boy Advance™
License: Apache License 2.0
A general-purpose game engine for the Nintendo® Game Boy Advance™
License: Apache License 2.0
Needed for a continuously running engine, and for the asynchronous task system, among other things.
This will have to be done in ARMv4 assembly, and should at least handle interrupts for V-Blanking.
Should include facilities for C++, GNU Assembly, and PNG images. Should be able to execute in a single step, producing a binary runnable in an emulator.
These should just be in the header files – don’t worry about any implementations yet.
Note: These should be for the source headers in /src
, not the public interface in /include
!
Should be hooked into the mainloop, with the task set executed every frame.
A better alternative to garbage collection built into the Saturn framework.
The implementation should be as similar as possible to the standard library specification, although it doesn’t have to be identical.
This project is promising. Do you have any tutorial or document yet?
I want to learn to develop game on GBA but I don't know how to start yet.
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