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Content Importers and Shaders for MonoGame and Kni framework
License: Apache License 2.0
This project forked from tainicom/aether.extras
Content Importers and Shaders for MonoGame and Kni framework
License: Apache License 2.0
For the Release v1.0.0 netstandard2.0 artifacts Aether.Animation.dll, Aether.Content.pipeline.AnimationImporters.dll and Aether.Content.Pipeline.GraphicsImporters.dll we get the following build errors after including them as mgcb references:
Failed to load assembly '.../lib/Aether.[insert artifact name here].dll': Unable to load one or more of the requested types.
Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
Could not load file or assembly 'MonoGame.Framework, Version=3.8.9102.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
We're using MonoGame.Framework.DesktopGL v3.8.1.303
with .NET 6.0
. Not sure if it's relevant, but the issue could be reproduced both on Linux and Windows systems.
We're relatively new to the .NET ecosystem so please let us know if we're missing something obvious or if there's any information missing.
Was trying to install the library to test it.
I did the instructions in the wiki
here: https://github.com/jmgraeffe/monogame-3d-animation-tutorial/wiki/Adding-library-to-existing-project#add-aetheranimation-li[โฆ]-windowssharpdx-project
But when trying to set the processor for a test fbx file, the aeather lib ones are not available. Only the base GameLab options
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