nsynkde / tilda Goto Github PK
View Code? Open in Web Editor NEWA timeline written in VL
License: MIT License
A timeline written in VL
License: MIT License
Drawing from inside an AsyncLoop possible?
System.IO.Pipelines and System.Threading.Channels need to be installed to VL from nuget
... currently slowing down the workflow too much.
Is there a way to speed this up?
Can they be kept invisible for clips that have been inspected already?
Currently colors are being computed in place (Forms Editor, Copy/Paste ... whenever a category can be introduced).
TODO:
So the view on the Timeline can be set from other parts of the program.
(Not urgent - but for Future Rework)
Instead, the play head jumps to the next jumper clip and then back to its original position
unless you draw a rect.
reason: sometimes you move clips on top of each other accidentally, and you want to be able to move clips away from each other again
Sometimes variable is too big to fit into small line of text as it is now. It would be nice to have textbox, that changes depending on the text size
I think this can be achieved with just storing a list of Guids of the objects that have been affected by the last get / set / create / delete clip operations. If you have that, you can set the state for these objects in redis precisely, without always pushing the whole timeline
If a Keyframe Clip holds only one Keyframe, the inspector should write to it no matter where the playhead is positioned
Better structurize some of the patches and documents in general
New clip creation is supposed to use same category as previosly created clip. This works only for Control Clips, but not for other types of clips, e.g. KeyframesClips and so forth
(instead snaps to snapping points relative to Clip Start
Categories are created on any change of the text of categories combobox. There is a check which deletes category if there is no other clip with that category, but somehow it doesn't work with one before last typed in category
Results in an empty keyframe without values (nil), values have to be separately set using Set right after adding.
Right now TC broadcasting in the office interferes accross projects
Impact on Mainloop is too big.
Ideally rendering would happen async.
So the time changes only locally and isn't distributed over the network
It's not clear out of the box what unit (seconds/frames) the duration is expecting in the edit clip UI. Also using Backspace in the value field for duration has a weird behaviour
Hi,
/modules and /vl should be moved as subfolders to a new /nodes/ folder so vvvv will pick those nodes up correctly and show them in the nodebrowser.
Less important, but still note-worthy: I'd propose to keep the root folder as empty as possible, considering "Tilda Example Patch.v4p" a girlpower/example patch and moving it there as well (+ the demo Tilda-Example-Timeline.xml)
Johannes
When I try to observe events for multiple clips, e.g. removal or creation of more than one clip, observers doesn't do shit. For more than one clip I start getting observables only on my second action.
If I do changes for only one clip everything works as expected without that weird repeatition of action to register changes.
Something wrong about the Set-Order
When trying to connect:
StackExchange.Redis.RedisConnectionException: It was not possible to connect to the redis server(s). InternalFailure (None, last-recv: 3506) on localhost:6379/Interactive, Idle/Faulted, last: ECHO, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 0s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, in-pipe: 3506, out-pipe: 0, last-heartbeat: never, global: 106s ago, v: 2.0.601.3402
at StackExchange.Redis.ConnectionMultiplexer.ConnectImpl(Object configuration, TextWriter log)
at Tilda.Sync.TClient.Connect(String& Status, String options)
Envelope clip scales automatically only by horizontal zooming. Vertical zooming should be also introduced
When right clicking on the timecode you enter a state of which there is no return. TC cannot be changed or confirmed
enough said.
When opening the clip menu and changing the value of a field, the change is immediately applied to the clip as expected. However, when reverting that change to its original value (say changing the duration from 100 to 200 and back to 100) does not effect a change since the field is not marked as changed by windows forms. Same behaviour for categories.
Right now there are too many wrong clicks that break the user interaction workflow.
Put Editing into its own editing state like for envelope clips, or rather make a global editing state, that can hold an argument as of which clip type is being edited.
At the same time, make sure that not too many clicks are necessary to change values of keyframes. Maybe just keep a modifier key pressed to focus editing only on keyframes (alt isn't used right now in this instance)
Needs to be disabled / disablable, or highligted, that its active. Right now no feedback whether we#re in loop or not. I'd rather have it disbaled
The current automata implementation is suboptimal. Editing the graph is not convenient. Are there better solutions to this?
Über Shortcut / Keykombo zu erreichen. Im Renderer bspw. durch eine Rote Umrandung sichtbar
It's impossible to point with you mouse to a handle. You need to aim to the left of the desiered handle
It should be possible to execute all connection states and monitor the state without going to the patch.
when moving the mouse considerably during a double click, the event is still triggered
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