Procedural generation of card games using a genetic algorithm to optimize for a "fun" value. This also creates, as part of the "fun" fitness function, Monte Carlo Tree Search agents to play the game, thus providing at least one AI (at a future point, maybe multiple of differing skill level) to play against. A furnished frontend is also planned.
This repository is extremely work in progress and doesn't have documentation added yet. This will be fixed Soon(tm).
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.