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ProjectFNF 2.0, based on Psych Engine

License: Apache License 2.0

Haxe 99.93% Batchfile 0.07%
game flexible discord mod haxe haxeflixel lime discordrpc fnf friday-night-funkin

projectfnf's Introduction

Octol1ttle's GitHub stats

projectfnf's People

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projectfnf's Issues

Things i want you to add/change so this wont be like just another psych fork.

What feature do you want to get added on the base engine?

Rewrite the input system(current dog water) or just copy it over from yoshicrafter engine
Make a search tool[ to search for directories(which requires a new UI) and for songs in freeplay, id like to seach for songs in story mode too] Make the chart editor much better and easier too use( be able to create new directories(in data folder) and make new fresh json files with a button press) Fix linux support( certain mods dont work on linux, this one is vague, so dont really mind it)
IMPORTANT Increase FPS cap up to 360 or more
OPITIONAL: In freeplay create a little space that contains chart info, like BPM, note amout, note speed and etc.
Allow for every single song appear on freeplay(i have more mods in my mods folder then songs in freeplay.

So far thats it, ill make a new issue when i find something really bad.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Ok so, I would feel like this needs to be more differentiated from psych engine.

What feature do you want to get added on the base engine?

RN, This is just psych engine with some funny transitions and modifiers slapped onto it (from what i last played). I understand this is not that old and is a bit new but i feel like there should be things like a revamped main menu and settings menu maybe?

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Suggestion: Playing as the Opponent

In my opinion, it would be great if you could play as the Opponent. When on freeplay, after entering a song, the player could be prompted "Play as Opponent" and "Play as Boyfriend", so they can choose what they prefer.

Thanks for making this

I don't enjoy the loss of PFNFL (ProjectFNF Legacy) and this is the PFNF I'll be using from now on. Thanks for making this, and I'll be happy to see this grow!

this isn't much of a feature request...

What feature do you want to get added on the base engine?

Can you please update Psych Engine to 0.6.1/0.6.2?

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

So it dosent load for html

Describe your problem here.

Dosent load for html

Are you modding a build from source or with Lua?

Source

What is your build target?

HTML5/Browser

Did you edit anything in this build? If so, mention or summarize your changes.

Nope i havent edited anything

Pause menu change

I cant seem to do anything with a pull request so here you go
Here is the file for the pause menu i used for my own fork of this, and i wanna help out

  • Fixed change difficulty menu crash on linux
  • Added more in the pause menu in general

just make the txt file back to .hx so it works, github cannot upload haxe files and zipping one file is useless
PauseSubState.txt

Crash with modded dialog

Describe your bug here.

So I toyed olay the vs whitty definitive edition and it crashes after the opening animation

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No I am using the vanilla and up to date versio. Of this

This isn't really a feature request but...

What feature do you want to get added on the base engine?

Could you please make this repository a public template?

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

This repository should be merged with the east's one

Hello.
I am here for talk with @l1ttleO on some problems with this repository:
There is now two versions of PFNF: The one from this repository, and the the east's version (from me also). The l1ttleO's repo is maybe the most organized.
But, if we still maintain two "2.0" of the same engine on differents repositories, there is a big issue.
So, please, can you merge my and east's current work with yours on our repo, l1ttle0?

Make some changes to the chart editor

What feature do you want to get added on the base engine?

Ive had some problems with the chart editor, but im only asking to fix one, make the whole chart be like kade engines chart editor (off-course keeping the grid and other features) but just make it straight, no dark parts separating one section from another, make it so that sections are inter ligated, because i think its way better this way, because its easier to deal with bpm changes messing up the notes or to remove a note that i placed wrongly but im not able to with the current chart editor, that`s why i think its better to make that change.
image

Also i just looked in the image and saw the change bpm feature, i think you or yall should allow charters to change the bpm at any time, not just once per section, i had trouble charting Megalo-Strike-Back on the og engine because of this lack of freedom in bpm change, so if you (or you all) think this is a good idea consider making it happen, if not, then thats fine.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Gameplay Changer Presets and Move Modifiers to the Gameplay Changer menu

What feature do you want to get added on the base engine?

I think it would be "coolswag" if we had Modifier Presets. For example, we could have a Play as Opponent Preset that would set our max health to half and make us start at 25% Health while having BF fight back. Oh also moving modifiers would be convenient.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Compilation issue with HTML5

Describe your problem here.

So idk if this on normal oject fnf or not but when i ported the source to html it just psych engine not project fnf i was just wondering if that has to be fixed it or it dosent work on html

Are you modding a build from source or with Lua?

Source

What is your build target?

HTML5/Browser

Did you edit anything in this build? If so, mention or summarize your changes.

Nope i havent edited anything i just ported it

Game crashes in freeplay

Describe your problem here.

I was working on InfOverZero Project (beta 2) and i saved the event for swapping the scroll (custom event) and when I went into freeplay the game crashed

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No response

Lua support isn't available on macOS and Linux

Lua support will not be available on macOS and Linux until Psych Engine 0.5 is out
Due to this, the following won't work: custom stages, custom song scripts, custom events and custom note types
This means you will not see backgrounds on custom songs; custom mechanics, notes and events will not be available

THIS ISSUE WILL BE FIXED WHEN PSYCH ENGINE 0.5 IS OUT AND IS PULLED INTO PROJECTFNF

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