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License: Apache License 2.0
ProjectFNF 2.0, based on Psych Engine
License: Apache License 2.0
Rewrite the input system(current dog water) or just copy it over from yoshicrafter engine
Make a search tool[ to search for directories(which requires a new UI) and for songs in freeplay, id like to seach for songs in story mode too] Make the chart editor much better and easier too use( be able to create new directories(in data folder) and make new fresh json files with a button press) Fix linux support( certain mods don
t work on linux, this one is vague, so dont really mind it)
IMPORTANT Increase FPS cap up to 360 or more
OPITIONAL: In freeplay create a little space that contains chart info, like BPM, note amout, note speed and etc.
Allow for every single song appear on freeplay(i have more mods in my mods folder then songs in freeplay.
So far thats it, i
ll make a new issue when i find something really bad.
Stage Editor, 6K+ support, and winning icons.
RN, This is just psych engine with some funny transitions and modifiers slapped onto it (from what i last played). I understand this is not that old and is a bit new but i feel like there should be things like a revamped main menu and settings menu maybe?
Stage Editor, 6K+ support, and winning icons.
In my opinion, it would be great if you could play as the Opponent. When on freeplay, after entering a song, the player could be prompted "Play as Opponent" and "Play as Boyfriend", so they can choose what they prefer.
I don't enjoy the loss of PFNFL (ProjectFNF Legacy) and this is the PFNF I'll be using from now on. Thanks for making this, and I'll be happy to see this grow!
Whenever I try to set my character (Pantufa) to have 8 frames when i reload the animation the game just crashes
ProjectFNF_2022-10-07_19'29'20.txt
ProjectFNF_2022-10-07_19'32'05.txt
Lua
Windows x64
No response
Would be nice
Can you please update Psych Engine to 0.6.1/0.6.2?
Stage Editor, 6K+ support, and winning icons.
Dosent load for html
Source
HTML5/Browser
Nope i havent edited anything
I cant seem to do anything with a pull request so here you go
Here is the file for the pause menu i used for my own fork of this, and i wanna help out
just make the txt file back to .hx so it works, github cannot upload haxe files and zipping one file is useless
PauseSubState.txt
So I toyed olay the vs whitty definitive edition and it crashes after the opening animation
No response
Lua
Windows
No I am using the vanilla and up to date versio. Of this
Could you please make this repository a public template?
Stage Editor, 6K+ support, and winning icons.
Hello.
I am here for talk with @l1ttleO on some problems with this repository:
There is now two versions of PFNF: The one from this repository, and the the east's version (from me also). The l1ttleO's repo is maybe the most organized.
But, if we still maintain two "2.0" of the same engine on differents repositories, there is a big issue.
So, please, can you merge my and east's current work with yours on our repo, l1ttle0?
i hate this
Ive had some problems with the chart editor, but im only asking to fix one, make the whole chart be like kade engine
s chart editor (off-course keeping the grid and other features) but just make it straight, no dark parts separating one section from another, make it so that sections are inter ligated, because i think its way better this way, because its easier to deal with bpm changes messing up the notes or to remove a note that i placed wrongly but im not able to with the current chart editor, that`s why i think its better to make that change.
Also i just looked in the image and saw the change bpm feature, i think you or yall should allow charters to change the bpm at any time, not just once per section, i had trouble charting Megalo-Strike-Back on the og engine because of this lack of freedom in bpm change, so if you (or you all) think this is a good idea consider making it happen, if not, then that
s fine.
Stage Editor, 6K+ support, and winning icons.
how do you compile the engine, and add the code from the patches into the compiled build?
I think it would be "coolswag" if we had Modifier Presets. For example, we could have a Play as Opponent Preset that would set our max health to half and make us start at 25% Health while having BF fight back. Oh also moving modifiers would be convenient.
Stage Editor, 6K+ support, and winning icons.
So idk if this on normal oject fnf or not but when i ported the source to html it just psych engine not project fnf i was just wondering if that has to be fixed it or it dosent work on html
Source
HTML5/Browser
Nope i havent edited anything i just ported it
I was working on InfOverZero Project (beta 2) and i saved the event for swapping the scroll (custom event) and when I went into freeplay the game crashed
Lua
Windows x64
No response
Lua support will not be available on macOS and Linux until Psych Engine 0.5 is out
Due to this, the following won't work: custom stages, custom song scripts, custom events and custom note types
This means you will not see backgrounds on custom songs; custom mechanics, notes and events will not be available
THIS ISSUE WILL BE FIXED WHEN PSYCH ENGINE 0.5 IS OUT AND IS PULLED INTO PROJECTFNF
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