Comments (5)
Set TTL on cache keys in order to time them out and allow use of a single redis instance.
from core.
What's the status on this?
from core.
Ideally we figure out some sort of caching solution for player pages...
from core.
but players are constructed based on the matches they play, which update dynamically. I don't think it's cacheable
from core.
Unless you want to cache for just a minute or so, but that's not useful until we have huge traffic
from core.
Related Issues (20)
- internal server error HOT 1
- [Request] Implement Private Profiles HOT 9
- fix items to DB service HOT 1
- Could we add a matchups API that exposes all matches instead of just career stats
- Swagger Spec is outdated and needs reusable model components HOT 1
- Accumulate hero stat aggregations per day
- Historical winrate data HOT 4
- itemPopularity endpoint fails for some heroes HOT 2
- OpenDota web failing because gold_t returns null instead of array HOT 1
- Add a couple decimal points to KDA Query for players in matches. HOT 7
- Update Steam libraries
- Allow backfill of parsed player_caches info after visibility setting change
- Can I see a list of {player_id} item ids in /api/players/{player_id}/matches? HOT 3
- Deprecate /replays and /playersByRank endpoints
- delete region and patch from player_caches
- Require login or API key for requests
- API updates proposal HOT 2
- replay link requests HOT 3
- Port post-parse processors to Java odota/parser HOT 1
- Table public_player_matches is missing
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from core.