Comments (13)
Hi,
This isn't a bad idea. I might see about adding this with the next update (in a couple days). I might also look into adding a check in to stop messages from sending if it is set to a blank message.
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Either work really, I'd just rather the messages not be sent for players.
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What I am thinking, is to have an option to disable messages by setting them to blank, an also an option to send the global message to people with perms only.
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@baailey
Hi,
I have just released version 2.5.1 which adds the permission omegavision.nightvision.global.alert
which is now required for players to be able to receive the night vision applied/removed messages when night vision global command is used.
Please let me know if you're happy with it.
Thanks,
OmegaWeaponDev
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Hello, this still notifies all players even when they don't have permission. I also tried setting the permission to false on a specific player, however that did not change default behaviour that I have encountered.
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It seems /nightvision global remove doesn't actually disable nightvision for the player either. /nightvision global add will enable it though.
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Alright thanks, I'll look into it tomorrow and see what I can do and will let you know when I release and update to resolve them.
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Hi @baailey,
Please update to the latest version of OmegaVision (2.5.2) as this should resolve the issue with the messages still sending even without the permission and it also resolves the issue with the global remove command not working correctly.
Thanks,
OmegaWeaponDev
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Hello, the original issue has been fixed, however this is still a problem:
It seems /nightvision global remove doesn't actually disable nightvision for the player either. /nightvision global add will enable it though.
When I do the command it toggles on/off perfectly, but for other accounts, it doesn't disable.
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Are you sure you're using /nv global remove
because I tested this an it was working perfectly.
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The exact command I did was /nightvision global remove
, unsure if that'd make a difference
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Hi @baailey
Please update OmegaVision to version 2.5.3 as this should contain a fix for the bug.
Thanks,
OmegaWeaponDev
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Fixed.
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Related Issues (16)
- Error on PlayerJoinEvent HOT 6
- Command messages in console HOT 1
- Auto disable per world HOT 1
- Console detects the wrong 'new version' HOT 2
- Double message appears for the user you manually enable/disable Night Vision for HOT 2
- Error in console when user does not have permission HOT 3
- Join event error? HOT 2
- Reload issue - HOT 3
- Incorrect message being sent when attempting to enable NightVision upon login HOT 3
- Double enable message being sent when using /nightvision global add HOT 3
- [Bug]: Incorrect message being sent when trying to enable NightVision after death HOT 7
- [Bug]: omegavision.nightvision.keepondeath doesn't actually work HOT 3
- [Feature]: /nightvision global add/remove limited to online players HOT 2
- [Bug]: Could not pass event PlayerItemConsumeEvent to OmegaVision v2.5.7 HOT 1
- [Bug]: OmegaVision v2.5.10 generated an exception while executing task 385831 HOT 1
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