Comments (3)
Thanks for the info on Greasemonkey! I'll update the readme later today.
I didn't include any tooltips because I don't actually know how each setting affect the car. Each setting has the same name as the property they are linked to.
Some are more obvious than others, but it seems to me that settings can have multiple effects (even "accel").
from slowroads-handling-editor.
I just tested with Greasemonkey but I couldn't get it to work. Greasemonkey handles window.propertyHere
differently. For Greasemonkey I need to access these properties through unsafeWindow
.
https://wiki.greasespot.net/UnsafeWindow
To add Greasemonkey support I have to replace all instances of window
. Make them check unsafeWindow
first and use window
as a fallback.
BTW, I also tested the script in Violentmonkey and it works perfectly there without any changes.
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Greasemonkey support has been added. Userscript version bumped to 1.1
.
Closing issue.
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Related Issues (9)
- Support game version 1.0.2 HOT 6
- Game still getting focus when attempting to edit multiple values HOT 1
- Is there gonna be any new versions for newer versions or how do i roll back the version back to 1.0.2. on the website HOT 1
- how to open the menu
- Check version on game's start screen
- Add support for slowroads.io v1.0.1 on 'main.9fb6165b.chunk.js' HOT 3
- Missing popup when 'main.*.chunk.js' has changed HOT 2
- Automatic game focus on handling update can seem delayed
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