Comments (4)
Issue can be seen using Renderdoc:
from mastering-graphics-programming-with-vulkan.
Descriptor array that is used in global_textures
is not updated in first frame at all.
It is updated later, in section // Handle deferred writes to bindless textures.
It has to be initialized with some default textures or not used in such case.
from mastering-graphics-programming-with-vulkan.
PR has been merged and ported fix to remaining chapters.
from mastering-graphics-programming-with-vulkan.
Thanks :)
Partially verified here: #26 (comment)
from mastering-graphics-programming-with-vulkan.
Related Issues (20)
- debug_mesh pipeline validation error. HOT 2
- Zero size framebuffer if dynamic rendering not available. (Chapter 7) HOT 2
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- a little confused HOT 3
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- Shader compilation on linux is broken HOT 2
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- Issue with renderdoc capture from Chapter 11 HOT 2
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from mastering-graphics-programming-with-vulkan.