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Procedural 3D Terrain Generation using Generative Adversarial Networks

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ai-gaming cgan deep-learning digital-elevation-model gaming perlin-noise procedural-generation progan satellite-imagery terrain-generation terrain-texturing terrain-visualization

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procedural3dterrain's Issues

Code recurrence problem

Hello, sir, recently I have a strong interest in the work you mentioned in this paper, and I want to reproduce your code. In this process, I have encountered some problems. If you help me solve them, I will be very grateful. In the process of implementing this code, I don't know the version of some packages, such as torch, torchvision, etc. If you can provide a requirements.txt file, it will be of great help to me.

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