My first Vulkan Renderer.
- Lighting
- Model Loading
- Integrate UI[Using Dear Imgui]
- Shadows
- Vulkan Scene
- Normal Mapping
- Implement Pipeline Cache
- Text Rendering
- Deferred Shading
- Vulkan Ray Tracing
- Anti-Aliasing Techniques
- Advanced Shadow Maps[Preferably MSM]
- Reflections using SSR
- GPU Collision Detection
- GLTF Model Loader
PBR Lighting vs Old Phong Lighting