polyships's People
polyships's Issues
High battery consumption and heat.
Carriers target owner's board instead of enemy
Unused targeter tokens move up when disabled
AI shoots at tiles that are not worth it too often.
UIs go out of transitional state too early
Last stand activates for the wrong player
Torpedo token appearing when not usable.
Valid placement tile calculation is sometimes incorrect
Insane lag on mobile
Torpedo reload stops after destroying an enemy destroyer.
Targeters dont reset when turn finishes.
Tokens cannot be picked up from below unused tokens.
Player air recon map gets calculated a turn late.
Options screen button doesn't lead anywhere.
Carriers dont ignore destroyed ships
Attack view disables too late.
Firing is possible while holding a targeting token
Artillery targeting not usable after AI turn.
Torpedoes reload too quickly
Mobile input is timed incorrectly
Some agents are not delinking properly.
- aircraft token indicator
AI prefers tagging ships over destroying them.
Crash when an enemy ship is hit in multiple disjoint places.
Torpedoes cannot be fired left or down.
Damage report UI not sensitive enough.
Torpedo gets reloaded even without a destroyer.
AI doesnt handle cyclones very well.
Opponent's air recon blocks attackers air recon.
Game crashes after carrier destruction
Crash when loading matches with unplaced ships.
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