polyships's Issues
Torpedo reload stops after destroying an enemy destroyer.
Player air recon map gets calculated a turn late.
Insane lag on mobile
Damage report UI not sensitive enough.
Torpedo gets reloaded even without a destroyer.
Carriers target owner's board instead of enemy
Crash when loading matches with unplaced ships.
Options screen button doesn't lead anywhere.
AI prefers tagging ships over destroying them.
Carriers dont ignore destroyed ships
Torpedoes cannot be fired left or down.
Torpedoes reload too quickly
Targeters dont reset when turn finishes.
Artillery targeting not usable after AI turn.
Torpedo token appearing when not usable.
Some agents are not delinking properly.
- aircraft token indicator
Game crashes after carrier destruction
UIs go out of transitional state too early
Tokens cannot be picked up from below unused tokens.
High battery consumption and heat.
Mobile input is timed incorrectly
Firing is possible while holding a targeting token
Unused targeter tokens move up when disabled
Last stand activates for the wrong player
Crash when an enemy ship is hit in multiple disjoint places.
Opponent's air recon blocks attackers air recon.
AI shoots at tiles that are not worth it too often.
Valid placement tile calculation is sometimes incorrect
AI doesnt handle cyclones very well.
Attack view disables too late.
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