Comments (6)
I don't think the ticker is equivalent, because most browsers already throttle requestAnimationFrame for hidden tabs. Sound is different because it can pollute the user experience for other sites.
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This was added recently in 5.1.1 to prevent sound playing on mobile when app switching or changing browser tabs. You can use 5.1.0 if you do not want suspend behavior, which is probably better than monkey patching.
I think suspend should still be the default behavior, but I can add a flag to opt-out.
from sound.
TBH I rather stick with the latest version. And I also believe that's shouldn't be the default behavior since pixi tickers aren not suspended. With this behavior I either have no legit option to disable this or I should manually add these event listeners to disable MY pixi tickers (and all sprite animations).
from sound.
"a flag to opt-out" that would be perfect, thanks!
from sound.
Change from v4.3.2 to v4.3.3 (I would like to take time to work on v5)
v4.3.2からv4.3.3への変更の件(作業時間を取ってv5にしたいですが)
I am also having trouble with this behavior on the PC browser version.
"a flag to opt-out", please set it to off.
私もPCブラウザ版でこの動作に困っています。
"a flag to opt-out"、offにする設定を要望します。
from sound.
What if we add a 'utils.isMobile.any' check and add a flag to make it work on PC?
Also, then the game works from an iframe, it mutes when the user clicks a page outside of the iframe, which behaves more like a bug...
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Related Issues (20)
- Play on Sound with unfinished preload leads to an additional preload call ending in a double buffer assignment HOT 4
- PixiJS Deprecation Warning: Loader.registerPlugin() is deprecated, use extensions.add() instead. Deprecated since v6.5.0 HOT 1
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Sound does not work well on some browsers on iOS HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 4
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts
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