Comments (4)
Duplicate of #175?
from sound.
@bigtimebuddy not sure, here the issue has nothing to do with the headphones. The sound was already not working before connecting the headphones. I've only mentioned the headphones example for more information. But yes, issue might be related.
from sound.
Can you try the fix mentioned in that thread and see if that works?
from sound.
@bigtimebuddy tried the fix mentioned on the other thread but it didn't work. The problem on our end doesn't start when the user switches tabs or connects/disconnects the headphones (I'm guessing this is what the workaround tried to fix). There is no sound from the get go.
from sound.
Related Issues (20)
- Play on Sound with unfinished preload leads to an additional preload call ending in a double buffer assignment HOT 4
- PixiJS Deprecation Warning: Loader.registerPlugin() is deprecated, use extensions.add() instead. Deprecated since v6.5.0 HOT 1
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- Sound is suspended while window loses focus HOT 6
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 3
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts
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from sound.