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ssao-shader's Issues

Visual studio 2010 incompatibilities

Not sure if you're interested in actively supporting this, but on windows vs 2010 I had to wrestle with a few issues to get this up and running. All the normal include path stuff, but I also had to touch up resources.h like this:

CINDER_RESOURCE( shaders/, SSAOL_frag.glsl, 102, GLSL ) ->
CINDER_RESOURCE( ../resources/shaders/, SSAOL_frag.glsl, 102, GLSL )

and add the various macros (SSAO_VERT, SSAO_FRAG, etc...) to resource.rc.

Finally I was a little confused that 1-4 toggle the modes and the UI to toggle render modes doesn't seem to be hooked up.

Anyway, just posting in case it helps someone else out. Thanks for sharing your work! It's nice to see ssao getting some broad exposure.

Drew

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