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pong's Introduction

Hi there I am Psycokwet 👋

Sophie Carboni | NPM
  • 🔭 I’m currently working on bassaudio-updated and bassaudio-updated-light, my npm packages
  • 🌱 I’m currently learning Material-ui, React, Electron
  • 📫 How to reach me: [email protected]
  • 😄 Pronouns: They/them
  • ⚡ Fun fact: I'm a seamstress on my free time !
  • 📕 Bonus: I'm an author, follow me on LinkedIn or on medium to see what I do !

Top Langs

HEART OUT

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pong's People

Contributors

daiclement avatar forgeronvirtuel avatar mescande avatar nelmasr avatar psycokwet avatar thi-nguy avatar

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Watchers

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Forkers

thi-nguy

pong's Issues

Whitespace on 1st login page

Screenshot from 2022-10-05 15-37-10
From what I understood, the Settings page is called upon 1st login but without a NavBar, which leaves an empty white space at the bottom.

[back][chat] issue on display new list channel

On listChannel change, the channel selector doesn't update properly.
To test it:

  • connect with 2 accounts (with false42login for exemple),
  • then go to chat,
  • then go to the channel selector,
  • with the other account,
  • create a public channel (with or without password),
  • on the first account,
  • see missing new channel on join channel selector.

Need input validation on user.entity

As it's the case with class-validator at other places, we need to set it on user.entity as well. And maybe, on other entity that need user input

bug on ban/kick

User is banned (or kicked). He's no longer in the room. But if he's in the room, and not changing his page, he can still send message and other can still receive it. This happens to ban and kick.
Here bb is kicked/banned, you can see that he's not in the user list of that room. But we can still see his message.
Screenshot from 2022-10-07 17-39-33

Channel Create bug

When in a channel, with message, if you create a new channel, message history isn't reloaded !
MESSAGE_HISTORY must be sent for a newly created channel (and it will be a object with nothing in it)

[WebSockets][Back] error message

image
I don't know what it is, I sent a hell lot of message on chat and got that at a moment, but everything kept working fine so.... Just creating issue to track in case we can fix later !

Spectate end game

Pas de notif envoyee aux gens qui spectate une game
Envoyer une notif websocket comme quoi la game est terminee

[front] Issue when selecting a channel to join

With wrong default value set in the choice list, there is issue when selecting a value that is the default value, or something like that. It's quite particular as an issue. Sorry if I don't explain it well haha. It need a bit of testing to figure out exactly the source of the issue.

No redirection to login page after token expires

This issue seems a bit random at the moment: sometimes when the token expires, the user is sent back to the login page (which is correct), and sometimes they just stay on the page they left.
Essentially, they are not connected but it seems like they are.
This is especially problematic on pages which refresh data live (chat, friends, matchmaking).

prod : White build frontend

Build frontend is broken, I guess there is a config issue
Related to the incomming pr about the production environnement

[Game][challenge]

When we try to send a challenge to ourselve, then, it block our ability to challenge anyone.

Protect build environnement from fake login page

Petite mission pour toi @mescande je le met en issue pour pas oublié vu que ce week end tu n'es pas trop là ^^
La mission est simple, il faut que tu protege cette fonctionnalité pour qu'elle ne soit pas accessible en environnement de prod, coté front c'est facile. Si tu as la deter, tu peux regarder pour le back aussi. Y'a au moins une option aussi simple coté back, je me demande si y'a pas une façon plus elegante, pour ne vraiment pas embarquer le code dans le build final, mais j'ai pas encore trouvé. Fait moi savoir si tu veux faire que le front, ou si tu veux aussi faire le back, au moins la version facile :)

Merci n_n

Change password Route

Need a route to change password :

CHANGE_PASSWORD_REQUEST

 {channelName, inputPassword}

Bug : Hot reload front broken

hot reload works in local, but not in docker. Since we are not yet connecting back and front, you can work locally if you prefer to have the hot reload. I'll fix that asap.

bug on main, on login

#58

handleConnection has not protection against:

  • getUserFromSocket => parse crash
  • getUserFromSocket crash

Injection sql

Verifier si typeorm nous permet d'etre protégé par les injection sql

UserInterface Update

In order to make UserChannelList, and FriendList working, I'd need :

  • GetFriendList in Websocket
  • UserInterface to have a new element : status
  • |-> means to update a lot of code
  • |-> type : enum (offline, ingame, online

Friend related API

Some friend related API requests needs to be updated to actual conventions :

  • get_friend_list & add_friend are not camelcased
  • getFriendList & addFriend requests login42, they're not supposed to
  • The getFriendList should return an Inteface User, not only a login

Right clicks buttons have no effect

Sometime, we can click on right button menu to see profile for exemple, with no effect, until we refresh the page or a miracle happen. I had the issue multiple time, but can't seem to etablish a proper to do to reproduce it. Sorry for that :/

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