Iterate active object/bones/vertexgroups in selection with shortcuts
Download (qwerty) (right click, "save Target As") (use combination with ` key)
Download (azerty Fr) (right click, "save Target As") (use combination with ² key)
The shortcuts use the key directly below escape (the left-most from the number top row). This key changes accoding to keyboard layouts...
use ` for qwerty
use ² for azerty Fr PC
press ctrl+shift+key next object in selection become active
press ctrl+shift+alt+key previous object in selection become active
press alt+shift+key deselect active object (then next object in selection become active)
(shortcut are more complicated than the 2.79 version because ` key is already used a lot in 2.8 !) /!\ Seems to have bugs in armature mode for now...
In vertex paint mode : iterate active group
Download 2.79 (qwerty) (right click, "save Target As") (use combination with ` key)
Download 2.79 (azerty Fr) (right click, "save Target As") (use combination with ² key)
The shortcuts use the key directly below escape (the left-most from the number top row). This key changes accoding to keyboard layouts...
use ` for qwerty
use ² for azerty Fr PC
press shift+key next object in selection become active
press ctrl+shift+key previous object in selection become active
press alt+shift+key deselect active object (then next object in selection become active)
In vertex paint mode : iterate active group
- Active vertex/edge/face swapping in Edit mode
16/11/2017
- Shortcuts are enabled all over editors (not just 3D-view) imply far less mouse trajectory ;) for exemple : allow to let the cursor in properties (over constraints or modifiers...) and quickly iterate to change parameter.
21/12/2016
- In vertex paint mode, iterate active vertex group
- Active bone swapping in Armature mode
- add a deselect shortcut to deselect active