Comments (1)
Needs some further thought as this might no longer be needed.
from phantom-camera.
Related Issues (20)
- Inconsistent detection of PhantomCameraHost HOT 3
- Phantom camera's global_position getting incorrectly(?) floored when it's limit is set HOT 2
- Unannounced change: Removal of set_limit(side, value) HOT 8
- Upstream plugin update notification HOT 1
- Parser Error: Class "PhantomCamera2D" hides a global script class. HOT 5
- Possible 0.6 -> 0.7 migration problem on Windows HOT 3
- Parse Error: Class "PhantomCamera3D" hides a global script class. HOT 2
- Auto follow distance is broken HOT 1
- Toggling a PhantomCamera's visibility should prevent it from being active
- FollowMode.THIRD_PERSON `_interpolate_position` dampens the position of the root point of spring arm rather than the resultant camera position HOT 2
- f749b39 re-introduced jitter in dev_scene_2d HOT 2
- Add a option to support games with 3d disabled
- C# wrapper HOT 1
- PhantomCameraManager Singleton HOT 1
- Camera3DResource using wrong layers for Cull Mask? HOT 4
- Script assumes presence of a tween HOT 7
- `3d_follow_framed_example_scene.tscn` broken HOT 5
- Error when switching from a 3D scene with a PCamHost to one with only a PCam HOT 1
- Identifier "PhantomCamera2D" not declared in the current scope HOT 1
- Prevent PCam2D Limit from resetting if an invalid path is applied
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from phantom-camera.