Related Issues (20)
- Damped follow of physics objects produces jitter at <60 FPS HOT 6
- Decouple PhantomCameraHost from specific PhantomCamera HOT 1
- Framed camera's Viewfinder_in_play's frame does not despawn when changing camera priority HOT 2
- Framed camera will be stuck in offset if limit node target is set at runtime HOT 2
- Third Person + Look At causes log spam "look_at() failed" although everything works fine HOT 2
- Parser Error: Could not find type "Camera3DResource" in the current scope when altering C# scripts HOT 2
- Support PCam2D Rotation on Camera2D
- Support for orthographic, near, and far Camera3D parameters HOT 1
- Handling phantomCamerahosts with swapping character scenes HOT 1
- set_spring_arm_collision_mask for the thrid person camera doesn't work HOT 1
- Built-in jumping/falling lookahead for 2D? HOT 2
- Unexpected Camera Behavior With Jolt Physics Installed and Active HOT 1
- Jittery camera movement when physics tick rate doesn't match FPS HOT 5
- How do I use PhantomCamera with Godot multiplayer? HOT 1
- Rotational Damping HOT 2
- 0.7 Release Notes & Documentation
- Phantom Camera disappears when re-adding a scene to a tree
- Decouple FollowModes HOT 2
- Support for per-axis damping HOT 1
- Minimum Follow Distance for Follow Path Cameras in 3D
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from phantom-camera.