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A sponge plugin to control blocks and mobs loots, right-click to harvest and more

Home Page: https://ore.spongepowered.org/RedNesto/Box-O'-Utils

License: MIT License

Java 73.06% Kotlin 26.94%
box-o-utils loot-control minecraft-plugin miscellaneous sponge sponge-plugin

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boxoutils's Issues

Configure GitHub Actions

This way we can have artifacts compiled on each push so everyone can test changes without waiting for a release.

nbt tag

Can I have an example for when i break an ender dragon skull, it give 2 ender dragons skull ? it give only skeleton skulls ^^'

Add ByteItems support

Hello!! Could you add support to ByteItems ? ByteItems saves ItemStacks to a database. Several plugins implement ByteItems to have a central database with ItemStack definitions. ByteItems has an API to retrieve ItemStacks:

https://github.com/randombyte-developer/byte-items/blob/20d456db28b90b2436eb30eba19fe02ff1f8afda/src/main/kotlin/de/randombyte/byteitems/ByteItemsApi.kt#L13

https://ore.spongepowered.org/RandomByte/ByteItems

https://github.com/randombyte-developer/byte-items

Allow to use wildcards to target blocks and mobs

In places like mobsdrops targets it should be possible to use modid:* or event * instead of a specific id.

Such wildcards have lower priority than complete ids, only one can be processed at a time:

mobs=[
  "*" { // lowest priority of all
  }
  "minecraft:*" { // higher priority than * but lower than minecraft:sheep
  }
  "minecraft:sheep" { // highest priority of all
  }
]

Suggested on Discord by baibo#3746

Add biomes requirements

A biomes requirement for CustomDrops that allows to limit drops to the specified biomes.

  • Implement the requirement
  • Document it

Requested by Erendir#4836 on Discord.

blockdrops bug/request

would it be possible to only allow natural ores to be considered rather then everyore (the issue im seeing is that a player could silktouch a ore and just constantly mine it over and over

Check if HOCON file uses OS's line endings

The HOCON parser breaks if the input uses different LE than the OS's default, and a few people already had this issue.
The parser error message does not indicate this is a LE issue at all, so the plugin should check if one of its configuration file has "alien" LE and, if so, send a warning to the console/CommandSender.

Revert experience handling back to a case-by-case basis

While implementing FishingDrops, I noticed that experience appears in the fishing hook and not at the player's location like in vanilla.

The only way to fix that is to move experience handling in CustomDrops listeners, and handle it in each listener like vanilla would.

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