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scpsl-scp008's Introduction

SCP008 GitHub release Github all releases GitHub latest commit GitHub watchers

  • Zombies (SCP-049-2) will infect players with SCP-008.
  • They will constantly take damage untill death or they heal themselves with a medkit.
  • When the player dies of the SCP-008 effect, they themselves become a Zombie (SCP-049-2)

Requires SMod

How to install: Go to Releases and pick your correct version. Drop it in plugins folder

Config Options

Config Key Default Value Description
SCP008_enabled True Enables / Disables plugin functionality
SCP008_damage_amount 1 How much it damages per interval
SCP008_damage_interval 2 How often it damages (in seconds)
SCP008_swing_damage 0 How much 049-2's attacks deal (0 or below will use default value)
scp008_zombiekill_infects False If regular kills by zombies should transform players
scp008_infect_chance 100 How much chance there is for infection when hit
scp008_cure_enabled True If you can cure infection by health-kit
scp008_cure_chance 100 How much chance for beeing cured
scp008_ranklist_commands What server ranks can use the plugin commands (Serves as a secondary whitelist)
scp008_roles_caninfect -1 What game roles can be infected (-1 is all roles)
scp008_canhit_tutorial true If zombies can hit tutorial players or not
scp008_anyDeath false If any death after infection should transform players
scp008_assist079_experience 35f SCP 079 EXP received for assists
scp008_broadcast true Players receive a personal broadcast upon infection and transformation
scp008_broadcast_duration 7 Duration of the personal broadcast above

Commands

Command Arguements (If Any) Description
scp008 / scp8 Enables / Disables plugin functionality
infect Player / ID / Steam Infects / cures player

scpsl-scp008's People

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scpsl-scp008's Issues

Possible Linux Issue

Tried running this on my linux setup, but it produces a lot of error spam in console and doesn't function outside of the commands for admins seeming to have registered properly.

Here's the console error - maybe it's related to capitalization issues or something, cause the SCP version is correct and nobody else seems to be having this problem.

[01:36:30] [01:36:30] [ERROR] [Event] at System.Collections.Generic.List1[Smod2.API.Player].ForEach (System.Action1 action) [0x00000] in :0
at SCP008PLUGIN.EventHandlers.OnUpdate (Smod2.Events.UpdateEvent ev) [0x00000] in :0
at Smod2.Events.UpdateEvent.ExecuteHandler (IEventHandler handler) [0x00000] in :0
at Smod2.Events.EventManager.HandleEvent[IEventHandlerUpdate] (Smod2.Events.Event ev) [0x00000] in :0

[01:36:33] [01:36:33] [ERROR] [Event] Event Handler: SCP008PLUGIN.EventHandlers Failed to handle event:Smod2.Events.UpdateEvent

SCP-008 damage type set to 049 damage

I am having a problem with stopping 008 not killing tutorials on my server. Even though I put in the config that tutorial doesn’t take ragdollless damage and zombies can’t infect them. The ladder works, but they still take swing damage. Pls fix.

Timings

Use MEC.Timings instead of OnUpdate

SCP-008 and SCP-049 separated

If an SCP-049 spawns, he can create SCP-008 by infecting people. They then get to infect other people and so on and so forth. Instead, it should be either 049 or 008 every other round. If 049 spawns, then the game will go as if 008 wasn’t on the server. If an 049 doesn’t spawn, a random D-class is infected on the start of the round and will be designated as patient zero. Patient zero can’t cure the infection with a med kit, but can be shot before he gets fully infected.

Player is teleported to wrong place, when turned

Hi, there is problem with turning into 008. When player gets turned he either teleports to SCP-049 spawn (if he didn't die before) or to previous death place. For example I died as class D in Pocket Dimension, respawned as MTF, was infected and turned into 008 and after turning I was teleported to Pocket Dimension, to exact spot where I died. Could you fix this please?

Zombie infection crashes server

Whenever a zombie infects a player, and they die from the infection it will instantly crash the server. Whenever a zombie instantly kills somebody it instantly crashes the server.

OnPlayerDie issue

When player dies (is it infected or not) the method ChangeToSCP008 is still called
I have fixed this by:
image

Recontainment announcement

With the new addition of Smod making SCP recontainment announcements, it could say SCP-008 is contained if all instances are dead and no one is infected. Just a cool thing I thought of.

Escapee keeps infection

Change it so if a player change his role he loses the infection.
Now, if a Class-D escapes and becomes (with the infection) Chaos he keeps the infection and it can be boring.

Out of Date?

Was wondering if the plugin was out of date, if so could it be updated for SMod?

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