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View Code? Open in Web Editor NEWA SMod2-Plugin for SCP: Secret Lab which adds more functionality to SCP-049-2
A SMod2-Plugin for SCP: Secret Lab which adds more functionality to SCP-049-2
Change it so if a player change his role he loses the infection.
Now, if a Class-D escapes and becomes (with the infection) Chaos he keeps the infection and it can be boring.
Tried running this on my linux setup, but it produces a lot of error spam in console and doesn't function outside of the commands for admins seeming to have registered properly.
Here's the console error - maybe it's related to capitalization issues or something, cause the SCP version is correct and nobody else seems to be having this problem.
[01:36:30] [01:36:30] [ERROR] [Event] at System.Collections.Generic.List
1[Smod2.API.Player].ForEach (System.Action
1 action) [0x00000] in :0
at SCP008PLUGIN.EventHandlers.OnUpdate (Smod2.Events.UpdateEvent ev) [0x00000] in :0
at Smod2.Events.UpdateEvent.ExecuteHandler (IEventHandler handler) [0x00000] in :0
at Smod2.Events.EventManager.HandleEvent[IEventHandlerUpdate] (Smod2.Events.Event ev) [0x00000] in :0[01:36:33] [01:36:33] [ERROR] [Event] Event Handler: SCP008PLUGIN.EventHandlers Failed to handle event:Smod2.Events.UpdateEvent
Whenever a zombie infects a player, and they die from the infection it will instantly crash the server. Whenever a zombie instantly kills somebody it instantly crashes the server.
If an SCP-049 spawns, he can create SCP-008 by infecting people. They then get to infect other people and so on and so forth. Instead, it should be either 049 or 008 every other round. If 049 spawns, then the game will go as if 008 wasn’t on the server. If an 049 doesn’t spawn, a random D-class is infected on the start of the round and will be designated as patient zero. Patient zero can’t cure the infection with a med kit, but can be shot before he gets fully infected.
I am having a problem with stopping 008 not killing tutorials on my server. Even though I put in the config that tutorial doesn’t take ragdollless damage and zombies can’t infect them. The ladder works, but they still take swing damage. Pls fix.
Use MEC.Timings
instead of OnUpdate
Need to add a function. If a player is infected and dies from anything, then he must turn into a zombie.
Was wondering if the plugin was out of date, if so could it be updated for SMod?
whenever a player get's transformed to a zombie by the infection with the help of 079
it will not get XP for the "kill"
Hi, there is problem with turning into 008. When player gets turned he either teleports to SCP-049 spawn (if he didn't die before) or to previous death place. For example I died as class D in Pocket Dimension, respawned as MTF, was infected and turned into 008 and after turning I was teleported to Pocket Dimension, to exact spot where I died. Could you fix this please?
With the new addition of Smod making SCP recontainment announcements, it could say SCP-008 is contained if all instances are dead and no one is infected. Just a cool thing I thought of.
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