Comments (3)
Why do they use two different designs anyway? Doesn't make any sense and is a relatively easy fix.
from core-scripts.
@Superburke Different people coded different things. The code isn't as mutually exclusive as modular code ought to be, and this is one of the instances where we see clashes between the code. Maybe a significant portion of these CoreScripts should be recoded to be more exclusive and better examples of modularity.
from core-scripts.
This will be fixed when the new player list goes out.
from core-scripts.
Related Issues (20)
- Chat bar dissapears HOT 2
- Add CONTRIBUTING guide HOT 1
- Camera scripts are hardcoded to 1920 x 1200 HOT 4
- [RFC] Diceroll Chat Command HOT 2
- VR Issues HOT 3
- Customize healthbar over enemies head HOT 3
- Chat Signals are only lowercase methods, which is out of standard with Roblox's implementations HOT 2
- Inactive repository? HOT 2
- Whisper issue HOT 3
- UI bug HOT 4
- Vector3.Magnitude is incorrect HOT 7
- AvatarContextMenu calls RequestFriendship incorrectly HOT 2
- Failure to create a proper handle to core services. HOT 2
- In other locales, text can get cut off HOT 1
- Backpack Module ignores HopperBins & Tools without handles HOT 2
- Developer Console breaks when printing really long strings. HOT 3
- Why do I get this warning? HOT 1
- Invisicam does not have smooth zooming HOT 3
- How to change Backpack HotKey? HOT 4
- |Technical Suggestion & Issue| Roblox still uses DirectInput For Keyboard Recognition. HOT 1
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from core-scripts.