Unreal Engine 4 scripts to: prepare and tile from SRTM (and others) DEM to UE heightmaps keeping real world dimensions and proportions. Create landscape materials. Assign landscape materials to tiles among other tools.
Thanks for the awesome code. I am trying to draw splines on an imported heightmap 16 bit png file. I know it is not georeferenced like the geotiff file but I have bounding box lng lat and utm conversions so I think I should be able to place the geojson landscape features such as a road on my landscape. I have made a little video that explains what I have so far and what I need help with if you have the time.
Hey , em sorry that i may annoy u with that . but im not a scripting guy and try to run ur awsome script. but thats where it starts.. in dont know how or where ,could u please help my noobish ass . I allready tryed to execute it in qgis but it does nothing
i filled the most i could work with but im 100% that not intendet to work like that srtm2heightmap.txt