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Unreal Engine 4 scripts to: prepare and tile from SRTM (and others) DEM to UE heightmaps keeping real world dimensions and proportions. Create landscape materials. Assign landscape materials to tiles among other tools.

License: BSD 3-Clause "New" or "Revised" License

Python 100.00%
gdal srtm unreal-engine unreal-engine-plugin

ue4hmapsgenerator's Issues

I am using your code to do the same thing for a png file but I am having trouble.

Thanks for the awesome code. I am trying to draw splines on an imported heightmap 16 bit png file. I know it is not georeferenced like the geotiff file but I have bounding box lng lat and utm conversions so I think I should be able to place the geojson landscape features such as a road on my landscape. I have made a little video that explains what I have so far and what I need help with if you have the time.

My two projects are here

Web Application:
This allows you to select a real world location and create a heightmap file for Unreal.
https://github.com/delebash/unreal_mapbox_bridge

MapboxPlugin:
This should place the geojson features such as roads on the imported heightmap file.
https://github.com/delebash/UnrealMapboxBridgePlugin

Note the test Unreal Project is for use with Unreal 5.0 Preview 1 not 5.0 Early Access.

Demo Video
https://1drv.ms/v/s!Aq4OgSZRh__uieNLDnjytI0m9hf5WA?e=8VKBOw

Thanks,
Dan

Hi

Hey , em sorry that i may annoy u with that . but im not a scripting guy and try to run ur awsome script. but thats where it starts.. in dont know how or where ,could u please help my noobish ass . I allready tryed to execute it in qgis but it does nothing
i filled the most i could work with but im 100% that not intendet to work like that
srtm2heightmap.txt

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