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GALGA: Multiplayer card game written in Haskell and Elm.

Home Page: https://www.galgagame.com

Elm 58.47% JavaScript 1.25% Shell 0.45% Haskell 32.98% Python 0.22% Dockerfile 0.09% SCSS 5.44% Handlebars 1.10%
card-game elm haskell webgl

galgagame's Introduction

GALGA

GALGA gif

GALGA is a browser-based multiplayer digital card game written in the purely functional programming languages Haskell and Elm. It is a WIP under active development.

Try it out at https://www.galgagame.com.

Watch the trailer on YouTube.

Join the discord.

CircleCI

GALGA gif

Dependencies:

DYet another GALGA gif

Dev setup

Build client

  • cd client
  • npm install
  • elm-package install
  • gulp build

Build server

  • ./scripts/makeFakeCertificates
  • docker-compose build

Run locally

  • docker-compose up

App will be served at https://localhost:4430.

galgagame's People

Contributors

dependabot[bot] avatar jamesvarndell avatar roganmurley avatar

Stargazers

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galgagame's Issues

CPU is a sore looser

When CPU sees that it has lost, instead of ending the game it plays all of its remaining cards one by one which only annoys the user for nothing.

Weakest player condition

When playing against CPU, and "Hurt weakest player for 15" card comes into play and both the player and the CPU are at the same amount of life points, and regardless of who owns the card; the player takes the damage.

Infinite Loop

Not sure if this is the correct place to leave this feedback, but I just played a game where the CPU played the card "Mimic" while the only other card in its hand was another "Mimic" card. This lead to an infinite loop of spawning "Mimic" cards. The card should probably be adjusted to prevent this behavior.

Replay shows view from other player

It may not be deterministic but when I try to see a replay with CPU, I get CPU's view. Also it would be nice to see the cards of both players in replay mode.

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