Giter Site home page Giter Site logo

Comments (3)

Scrawk avatar Scrawk commented on June 14, 2024

Hi,

This was built on a windows PC and has been running in windows for years. I currently have it running on my windows 10 PC using Unity 2019.

I have never seen the unity_csc.bat error before. The line ending warning has nothing to do with linux. Unity sometimes spits that warning out even for files created within its own editor. Not sure why.

Importing the package should work with no issues.

from ceto.

MoffKalast avatar MoffKalast commented on June 14, 2024

Yeah, haven't seen anything like this either. At the moment it seems that as soon as I import the library the console throws this:

Win32Exception: ApplicationName='C:\Programs\Unity2019\Editor\Data\Tools\RoslynScripts\unity_csc.bat', CommandLine='/noconfig @Temp/UnityTempFile-5ca8850c5db3e1d4f85d1b022422c2aa', CurrentDirectory='', Native error= The system cannot find the file specified.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <0079a30f96a047348857e1cecc6c638a>:0)
System.Diagnostics.Process.Start () (at <0079a30f96a047348857e1cecc6c638a>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompilerImpl (System.Collections.Generic.List`1[T] arguments, System.String argsPrefix) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:106)
UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:141)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:51)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:286)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:186)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1467)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[]& notCompiledTargetAssemblies, System.String[]& notCompiledScripts) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1370)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1263)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1699)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<TickCompilationPipeline>c__AnonStorey5.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:371)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)

And all scripts, including my own go into the "The associated script can not be loaded, please fix compile errors." mode. Adding a new script accepts the scripts and everything seems fine until I try to actually run it. Then it throws the error unity_csc.bat error again and breaks the scripts.

I'll try on another machine today to check if this is just me somehow.

from ceto.

MoffKalast avatar MoffKalast commented on June 14, 2024

Okay it seems to work fine on my laptop, so I guess it's something to do with Unity on my main rig.

Leave it to Unity Hub to break everything, as usual. sigh

Thanks for the reassurance and quick response. :)

from ceto.

Related Issues (12)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.