Comments (1)
I cant help much with the FFT as I dont understand the math behind it myself. I just know how to code it and its been a long time since I have looked at it. I also have a port of the Keith Lantz code but in C# which you might find easier to read.
https://github.com/Scrawk/Phillips-Ocean
The number of passes is log(n)/log(2). I cant remember exactly what the number of blocks represents but it has to do with the way certain parts of the array need to be written to during each pass.
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Related Issues (12)
- Caustics won't work in opaque mode
- Shadows won't work for transparent mode
- CETO Ocean shows sun reflection across the water, even if sun is occluded behind a big terrain HOT 2
- How do you select the ocean mesh?
- All prefabs in demo scene are shown as "Missing prefab" HOT 4
- HDRP Support HOT 2
- Ceto Wave Spectrum GPU Buffer Error HOT 1
- Anyone got this working on windows yet? HOT 3
- You're a gift HOT 1
- Please provide a 5.6 unityasset file
- Render targets issue on iOS devices HOT 4
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