semagnum / nview-live Goto Github PK
View Code? Open in Web Editor NEWBlender add-on that toggles object visibility in the 3D viewport in realtime
Home Page: https://semagnum.github.io/nview-live/
License: GNU General Public License v3.0
Blender add-on that toggles object visibility in the 3D viewport in realtime
Home Page: https://semagnum.github.io/nview-live/
License: GNU General Public License v3.0
Have all of the budget layouts instantiate their own layout.box()
As a user,
I'd like to prioritize objects by budget cost (highest budget first or lowest first)
instead of just using the order for budgeting as Blender gives it.
Current state: bounding box calculator has a default minimum size of 0.1 - not configurable or dynamic based on object type.
Acceptance criteria:
Add a github.io website via Jekyll docs
Allow users to select what types of objects can be filtered/hidden/revealed. Can replicate nView's ObjType
I think it would be a more professioal add on if it had those little buttons to the right and left of the Max distance.. Cause I'm a blender power user I move fast and I I like things to be secure and precise so I could just move my mouse around the viewport and get things done if I could just reach up there and and know I could set the setting quickly and precisely every time that would be an awesome bonus... Because now cause you're add on I'm I'm working on editing big cities in blender and doing animations for a sitcom I'm creating in blender in those cities and if I could just you know rock out in material tab and edit the materials of the city real quick like you're add on would allow me to do instead of blender freezing every 5 seconds that would be awesome... And just know I'm working on a tutorial seriescalled creating a sitcom in blender right now that's gonna highlight all my awesome speedy workflow tips and uh you're add on is one that I'm going to really promote the crap out of because it's genius... Just so you know I'm an efficiency expert I'm always looking for ways to save button clicks in blender... Because the more content you can produce the bigger you could get on YouTube
I'd like to be able to allow any 3D Navigation based on the keymaps in the user preferences instead of just specific keys. That will allow users to use whatever keymaps they'd like to navigate the 3D View.
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