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View Code? Open in Web Editor NEWLeap Motion Controls for Three.js
Leap Motion Controls for Three.js
Hi there,
I'm trying to use this example to get leap control for objects (ie. select an object then once it is selected have the ability to scale, rotate and translate the object).
I am using VRcontrols for the camera and don't want conflicts between the two. I am wondering if you have an example where the camera is not controlled but the objects are?
Looking at the LeapObjectControls.js I can see it passes the camera through the function, but can you explain why this is necessary for this script? Are the two scripts reliant on each other?
Is it possible to create a code when only 1 finger is used the camera resets back to it's original position with the object in it original un-altered state?
Thank you!
I have problem on setup datGUI inside threeleap,, everytime I refresh the object did not appeared yet datGUI appeared. need help tqvm.
Hi,
I tried with latest THREEJS and it's not rotating up/down, only work with left right, anybody can fix that?
Br,
Great library! Would be nice to optionally have stabilized positions used instead of the raw. This is a simple substitution .palmPosition
to stabilizedPalmPosition
and tipPosition
to stabilizedTipPosition
. I have manually changed this in my local version but perhaps it might be useful for the general public as a parameter.
Cheers
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