subnauticanitrox / nitrox Goto Github PK
View Code? Open in Web Editor NEWAn open-source, multiplayer modification for the game Subnautica.
License: GNU General Public License v3.0
An open-source, multiplayer modification for the game Subnautica.
License: GNU General Public License v3.0
[Failure] Could not find file '(directory)\ReloaderSettings.cs'.
that message appears before compiling, when compiling this error occurs:
Severity Code Description Project File Line Suppression State
Error CS0311 The type 'NitroxModel.Packets.Packet' cannot be used as type parameter 'T' in the generic type or method 'PriorityQueue<T>'. There is no implicit reference conversion from 'NitroxModel.Packets.Packet' to 'IPriorityQueueItem'. NitroxClient (directory)\Nitrox\NitroxClient\Communication\DeferringPacketReceiver.cs 16 Active
Inject NitroxPatcher into Assembly-CSharp:
Load up dnspy
Find a suitable method that gets executed before the actual game starts (GameInput.Awake() for instance)
Add a reference to NitroxPatcher. This should be in the same directory as Assembly-CSharp. If not, follow step 3 more carefully.
Inject startup code: NitroxPatcher.Main.Execute().
how to do it?
I was just wondering if there is a place that we, as contributors to the mod, can get support or suggestions from one another. Is that just the Discord channel at the moment? Or do we have something like a slack account anywhere where we can share design ideas without needing to open an issue on the github repo?
It would be nice to have a space for collaboration that wasn't constantly polluted by users asking questions while trying to get the mod running on their machines.
While testing the mod I realized that the spawn rate is much bigger than in single player. This became so high that in the active lava zone you are literally unable to move. Am I the only one experiencing this? Otherwise, it's an issue to fix
I have errors in console and i can't connect to server.
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] E: System.FormatException: Invalid input string format.
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Single.Parse(String s)
at NitroxServer.Serialization.WorldEntityDataParser.GetWorldEntitiesByClassId() in C:\Users\Skyte\Desktop\Nitrox\NitroxServer\Serialization\WorldEntityDataParser.cs:line 55
at NitroxServer.GameLogic.EntitySpawner..ctor() in C:\Users\Skyte\Desktop\Nitrox\NitroxServer\GameLogic\Spawning\EntitySpawner.cs:line 24
at NitroxServer.Communication.Packets.PacketHandler..ctor(PlayerManager playerManager, TimeKeeper timeKeeper, SimulationOwnership simulationOwnership) in C:\Users\Skyte\Desktop\Nitrox\NitroxServer\Communication\Packets\PacketHandler.cs:line 26
at NitroxServer.Server..ctor() in C:\Users\Skyte\Desktop\Nitrox\NitroxServer\Server.cs:line 17
at NitroxServer.Program.Main(String[] args) in C:\Users\Skyte\Desktop\Nitrox\NitroxServer\Program.cs:line 14
?
foreach (KeyBinding keyBinding in keyBindingManager.KeyboardKeyBindings)
{
Log.Info($"Try getting button state for: {keyBinding.Button}");
bool isButtonDown = (bool)ReflectionHelper.ReflectionCall<GameInput>(null, "GetButtonDown", new Type[] { typeof(GameInput.Button) }, true, true, keyBinding.Button);
if (isButtonDown)
{
keyBinding.Action.Execute();
}
}
The exception:
IndexOutOfRangeException: Array index is out of range.
at Array3`1[System.Int32].Get (Int32 x, Int32 y, Int32 z) [0x00000] in <filename unknown>:0
at Array3`1[System.Int32].get_Item (Int32 x, Int32 y, Int32 z) [0x00000] in <filename unknown>:0
at GameInput.GetBindingInternal (Device device, Button button, BindingSet bindingSet) [0x00000] in <filename unknown>:0
at GameInput.GetInputStateForButton (Button button) [0x00000] in <filename unknown>:0
at GameInput.GetButtonDown (Button button) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0022d>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at NitroxModel.Helper.ReflectionHelper.ReflectionCall<GameInput> (GameInput,string,System.Type[],bool,bool,object[]) <0x000be>
at NitroxPatcher.Patches.Player_Update_Patch.Postfix (Player) <0x00244>
at (wrapper dynamic-method) Player.Update_Patch1 (object) <0x0041c>
GetButtonDown on 'chat' button number 45 throws an exception because it's not added to GameInput.buttonBindings
when Subnautica checks it.
Update()
loop and use Unity's Input
class to bind custom keyboard to actions like 'open chat window'?OK so I'm no computer savvy so I need to ask the next: "How do I install Nitrox?" me and my friends have been mashing our heads against the wall to decrypt how to install this mod, so I am asking for help! I can't seem to be smart enough to do it myself
Error CS1503 Argument 1: cannot convert from 'NitroxModel.DataStructures.Util.Optional<string>' to 'string' NitroxServer C:\Users\Skyte\Desktop\Nitrox\NitroxServer\Serialization\BatchCellsParser.cs 83
Hi!
Can you expand wiki page about setting up project on local machine?
I am C++ developer and not quickly understand howto inject NitroxPatcher to Subnautica Assebly-CSharp.cs
When i try to inject NitroxPatcher Main.Execute()
to GameInput.Awake (bottom of original code) by 'dnSpy -> change method' i get compilation errors:
'The type or namespace name ... could not be found ...'
Nitrox project successfully compiled and patcher and cliend DLL's auto copied to Subnautica folder.
PS: Sorry for 'bugged question', my cat hit 'Enter' when i open question editor =)
https://github.com/lidgren/lidgren-network-gen3
Easy to add encryption
Local network server discovery
Current network stack uses TCP which has poor latency for updating entity positions or in other high-frequency communication requirements. Lidgren offers more flexibility than what is currently in code so it will give an edge both in time and features.
Because there's still a lot of work to do I think it's best to change this asap.
I would like to make this improvement myself but I'm not sure what works now and what doesn't. Connecting seems to be very manual (through console commands) and I don't have another player to test with. If someone could help me with explaining their current workflow on testing multiplayer it'll help a lot.
I've never learned C# so I can't fix this myself. Every time the server processes an event of type PDA and with parameter Story_AuroraWarning(In the image the number 2, but it happened with number 1 too) it returns an exception. The exception translates to "ECall methods must be packed in a system module".
The server doesn't crash however and it keeps handling data between clients after resuming it.
Does it happens to others?
NitroxPatcher ( all libs ) Compiled with dotnet 4.0 and worked, but see output_log.txt.
Assembly-CSharp.dll modified by GameInput.Awake() method and write at the end NitroxPatcher.Main.Execute()
How can I fix this, TypeLoadException?
output_log.txt
--- output_log.txt ---
UnloadTime: 1.285892 ms
Platform assembly: F:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\NitroxPatcher.dll (this message is harmless)
Platform assembly: F:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\0Harmony.dll (this message is harmless)
Platform assembly: F:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\NitroxModel.dll (this message is harmless)
TypeLoadException: A type load exception has occurred.
at GameInput.Awake () [0x00000] in :0
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
SystemsSpawner:Awake()
[Nitrox] E: System.FormatException: Входная строка имела неверный формат. в System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) в System.Single.Parse(String s) в NitroxServer.Serialization.WorldEntityDataParser.GetWorldEntitiesByClassId() в O:\Downloads\Games\subnautica\Nitrox\NitroxServer\Serialization\WorldEntityDataParser.cs:строка 56 в NitroxServer.GameLogic.EntitySpawner..ctor() в O:\Downloads\Games\subnautica\Nitrox\NitroxServer\GameLogic\Spawning\EntitySpawner.cs:строка 24 в NitroxServer.Communication.Packets.PacketHandler..ctor(PlayerManager playerManager, TimeKeeper timeKeeper, SimulationOwnership simulationOwnership) в O:\Downloads\Games\subnautica\Nitrox\NitroxServer\Communication\Packets\PacketHandler.cs:строка 26 в NitroxServer.Server..ctor() в O:\Downloads\Games\subnautica\Nitrox\NitroxServer\Server.cs:строка 17 в NitroxServer.Program.Main(String[] args) в O:\Downloads\Games\subnautica\Nitrox\NitroxServer\Program.cs:строка 14
Translation of error: The input string was not in the correct format.
Ok this error happens when you are compiling source code in different localization (in my case russian) and it have different number format.
I "fixed" it for myself using this code:
string[] dimensions = items[1].Replace(".",",").Split('-');
But of course its just fast workaround, and actually there should be proper fix.
Does NitroxServer.exe try to look for a config file in some directory?
Hello
I would like to play with a friend in multiplayer
but when I decided to install the mod that I did not understand how to install it. Can advise?
Sorry for my English
Apologies for its audacity
@SunnyBat worked on a logging framework, but most of the code is still using Console.WriteLine
.
Console.WriteLine
.StackFrame
) to indicate the origin of the message.[Conditional("DEBUG")]
.In some places (such as Optional
and Validate
), we throw system exceptions (and our own exceptions.) This should be generalized as these are helpers and the exception is usually dependent on the context (for instance something is an ArgumentException
for Validate
, but that's not really descriptive when in the context that called this).
Optional
have an .AssertPresent
, or should this be in Validate
?Because attaching a debugger to the Unity game doesn't work that well, see if more information about the code path, such as line numbers (and variables) can be printed to the console (StackFrame
can do this based on debugging symbols).
I have an original subnautica
[Nitrox] Log level set to InGameMessages, ConsoleInfo, ConsoleDebug
[Nitrox] I: Patching Subnautica...
NullReferenceException: Object reference not set to an instance of an object
at NitroxPatcher.Patches.ArmsController_Update_Patch..cctor () [0x00000] in <filename unknown>:0
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for NitroxPatcher.Patches.ArmsController_Update_Patch
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[System.Type,System.Object].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateCastIterator>c__Iterator0`1[NitroxPatcher.Patches.NitroxPatch].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateGroupByIterator>c__Iterator5`2[NitroxPatcher.Patches.NitroxPatch,System.String].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[IGrouping`2] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[IGrouping`2] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at NitroxPatcher.Main.Execute () [0x00000] in <filename unknown>:0
at GameInput.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
SystemsSpawner:Awake()
First off it said that they had a discord however they didn't leave a link to it if anyone has it pleas post it also if any of the developers are reading this and need a dedicated server i can hook you up with a test dedicated server that you would have access to 24/7 if i can get a discord and you want to talk about it i am not using my servers for anything so its up
Alright,
I've gotten through everything. Except, I am not getting the "Multiplayer" option in Subnautica. I injected the code into GameInput.Awake as was suggested, and I am able to debug at that location and see the code execute.
I am not seeing any mention of Nitrox in the log file, but I don't know if that's a good thing or not. I half expect to see it to be mentioned in the loading trace.
I've poked and prodded but have yet to find another entry point to try. I wanted to go ahead and ask for some wisdom from the tribe in hopes of speeding this along.
Thanks,
MadMax
This is more of a question, which port does this use?
i use now VS 2017 ;)
when join button clicking comes the exception.
output_log.txt
--- output_log.txt ---
ArgumentException: failed to convert parameters
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
at NitroxModel.Helper.ReflectionHelper.ReflectionCall[uGUI_MainMenu] (.uGUI_MainMenu o, System.String methodName, Boolean isPublic, Boolean isStatic, System.Object[] args) [0x00000] in :0
at NitroxClient.MonoBehaviours.Gui.MainMenu.JoinServer+d__8.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
NitroxClient.MonoBehaviours.Gui.MainMenu.JoinServer:DoJoinServerWindow(Int32)
UnityEngine.LayoutedWindow:DoWindow(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
EDIT:
okay, i found the Bug.
IEnumerator startNewGame = (IEnumerator)uGUI_MainMenu.main.ReflectionCall("StartNewGame", false, false, GameMode.Survival);
GameMode.Survival was changed to GameModeOption.Survival
Hello, i have build the project and i have this errors.
Error CS1503 Argument 1: cannot convert from 'void' to 'Harmony.PatchProcessor' NitroxPatcher E:\Donwload\Nitrox-master\Nitrox-master\NitroxPatcher\Patches\NitroxPatch.cs Line 50
Error CS1061 'PatchProcessor' does not contain a definition for 'Restore' and no extension method 'Restore' accepting a first argument of type 'PatchProcessor' could be found (are you missing a using directive or an assembly reference?) NitroxPatcher E:\Donwload\Nitrox-master\Nitrox-master\NitroxPatcher\Patches\NitroxPatch.cs Line 58
and
Error CS1503 Argument 1: cannot convert from 'NitroxModel.DataStructures.Util.Optional' to 'string' NitroxServer E:\Donwload\Nitrox-master\Nitrox-master\NitroxServer\Serialization\BatchCellsParser.cs Line 83
thanks
1cd3d28#diff-4a96142185effe1e33812b1ac29b195cR20
Proposal: Change "armAiming"
to "ArmAiming"
on this line to resolve the issue. "Multiplayer" button appear again and the log no longer shows the NullReference.
Where to get
NitroxPatcher.dll
i can't find in my Subnautica installation folder
what's the default server IP and port? IP is probably the external IP address, but whats the port?
Add functionality to remove Harmony patches from the game when the player leaves a session. There is a fork+PR of Harmony doing exactly this.
We should probably make a fork under SubnauticaNitrox, where our modified version of Harmony lives. It's a good idea to move the reloader into there as well (it uses a very similar codebase), and unify reloading/injecting of methods.
mplayer
dev command) need to be loaded in.disconnect
, or on return to the menu?NitroxPatcher.Patches.Client
).GetComponent<SomeTypeInReloadedAssembly>()
suddenly returns null
).After the gen Failed For 4 things 4 errors appear
" Impossible d'utiliser le type 'NitroxModel.Packets.Packet' comme paramètre de type 'T' dans le type ou la méthode générique 'PriorityQueue'. Il n'y a pas de conversion de référence implicite de 'NitroxModel.Packets.Packet' en 'IPriorityQueueItem'. NitroxClient C:\Users\snayzix\Desktop\Nitrox-master\NitroxClient\Communication\DeferringPacketReceiver.cs 16
"
and
"Aucune surcharge pour la méthode 'Enqueue' n'accepte les arguments 2 NitroxClient C:\Users\snayzix\Desktop\Nitrox-master\NitroxClient\Communication\DeferringPacketReceiver.cs 30 Actif
"
Both of theses error are in french :D
See ya
multiplayer installer please gimme gimme (eta?) -yungnibbawantsanswers
I would like to install this mod but I have a problem with the step: 5. Inject NitroxPatcher into Assembly-CSharp of Setting up a development environment for Nitrox
I don't really understand what to do, can someone help me ?
Put a styleguide together covering both formatting (eg. settings for the built in formatter) and syntactical matters.
Below is a list of inconsistencies and changes I've noticed in the project.
if (
vs if(
.///
instead of regular (//
) comments.
this.
foo = (bar != none);
.using
statements (VS can fix this as well).public readonly List<string> SomeThings { get; } = new List<string>();
versus assigning it in the contstructor.foo = bar ?? cake;
.foo = bar < 0 ? bar : foo
;.var foo = bla?.something;
.static
when a method doesn't (need to) touch local variables.const
and readonly
where possible.public
vs internal
, with multiple libraries going on this might be a good idea.private
on 'unity functions' that should not be called by our code (Awake
, Start
, etc)private set;
when a property is only assigned in the constructor (or directly).sealed
classes? I'd say that's out of scope, until we start allowing plugins and such (or build a complete modding framework).Int
vs int
and so on).private bool cake() => foo != null;
.Compile
items in csproj files; this reduces faulty decisions in merge conflicts.And remember, it's not so much a matter of preference as it is a matter of consistency.
I tried the mod and realised that discovered blueprints are not synced between players. Is this an expected behaviour or an issue? Do you have plans to add this feature in future? Because it's really annoying while playing co-op to be unable to build the same things your friends can.
Thank you.
Can you share the finished compiled solution? I just had some problems.
Unable to Dock vehicles from other players piloting them while another player is in the cyclops.
Hey - mind adding me to Trello now that I'm officially a contributor? I'd be happy to keep my status updated there.
I was just first-time compiling and lunching (by using Visual Studio's "Run" button) the NitroxServer source code. I didn't use dnSpy or something like this, but I my Visual Studio returned this error:
(here should be scerrnshot)
Can somebody help me?
Polish translations (useful to read screenshot properly):
Rozpocznij-Run
Błąd podczas próby uruchomienia projektu-error while lunching a project
Nie można uruchomić projektu "(here is the filepath)"-Cannot run project "(here is the filepath)"
Plik-file
Edycja-edit
Widok-view
Odmowa dostępu-access denied
Dane wyjściowe-output
Kompilacja-compile
Zakończono powodzeniem-finished succesful
Zakończono niepowodzeniem-finished with error
zaktualizowano-updated
pominięto-skipped
Eksplarator rozwiązń -solution explorer
Other info:
-I'm on admin's profile
-VisualStudio 2017
-I'm from Poland, so I'm sorry, if i done any language mistakes
-I found a way to repair it on Google: re-open VS, but nothing happend. Alwas the same error.
Hi,
I've followed the steps in this guide carefully: https://github.com/SubnauticaNitrox/Nitrox/wiki/Setting-up-a-development-environment-for-Nitrox
Everything is working fine except for the fish and any predators or whatsoever, there are just no fish etc in the game. limestone rocks etc plants its all there just not any fish or leviathans or whatsoever.
I did get this warning message twice in the server console but I don't know if it's causing the fish to not spawn or if it's something else causing this.
[Nitrox] W: Couldn't load serializable attribute for Peeper version
NOTE: The fish don't spawn in singleplayer either after editing game files via dnspy.
EDIT:
I discovered this in the subnautica output log.txt file:
[Nitrox] I: Applying NitroxPatcher.Patches.ToggleLights_SetLightsActive_Patch [Nitrox] I: Applying NitroxPatcher.Patches.uGUI_OptionsPanel_AddBindings_Patch [Nitrox] D: Added surrogate NitroxModel.DataStructures.Surrogates.ColorSurrogate for type UnityEngine.Color [Nitrox] D: Added surrogate NitroxModel.DataStructures.Surrogates.Int3Surrogate for type Int3 [Nitrox] D: Added surrogate NitroxModel.DataStructures.Surrogates.QuaternionSurrogate for type UnityEngine.Quaternion [Nitrox] D: Added surrogate NitroxModel.DataStructures.Surrogates.TechTypeSurrogate for type TechType [Nitrox] D: Added surrogate NitroxModel.DataStructures.Surrogates.Vector3Surrogate for type UnityEngine.Vector3 [Nitrox] I: Connected to server IndexOutOfRangeException: Array index is out of range. at Array3
1[System.Int32].Get (Int32 x, Int32 y, Int32 z) [0x00000] in :0
at Array3`1[System.Int32].get_Item (Int32 x, Int32 y, Int32 z) [0x00000] in :0
at GameInput.GetBindingInternal (Device device, Button button, BindingSet bindingSet) [0x00000] in :0
at GameInput.GetInputStateForButton (Button button) [0x00000] in :0
at GameInput.GetButtonDown (Button button) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0022d>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at NitroxModel.Helper.ReflectionHelper.ReflectionCall (GameInput,string,System.Type[],bool,bool,object[]) <0x000be>
at NitroxPatcher.Patches.Player_Update_Patch.Postfix (Player) <0x00244>
at (wrapper dynamic-method) Player.Update_Patch1 (object) <0x0041c>
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
at Array31[System.Int32].Get (Int32 x, Int32 y, Int32 z) [0x00000] in <filename unknown>:0 at Array3
1[System.Int32].get_Item (Int32 x, Int32 y, Int32 z) [0x00000] in :0
at GameInput.GetBindingInternal (Device device, Button button, BindingSet bindingSet) [0x00000] in :0
at GameInput.GetInputStateForButton (Button button) [0x00000] in :0
at GameInput.GetButtonDown (Button button) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0022d>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at NitroxModel.Helper.ReflectionHelper.ReflectionCall (GameInput,string,System.Type[],bool,bool,object[]) <0x000be>
at NitroxPatcher.Patches.Player_Update_Patch.Postfix (Player) <0x00244>
at (wrapper dynamic-method) Player.Update_Patch1 (object) <0x0041c>
(Filename: Line: -1)
[Nitrox] D: Freezing escape pod rigidbody
IndexOutOfRangeException: Array index is out of range.
at Array31[System.Int32].Get (Int32 x, Int32 y, Int32 z) [0x00000] in <filename unknown>:0 at Array3
1[System.Int32].get_Item (Int32 x, Int32 y, Int32 z) [0x00000] in :0
at GameInput.GetBindingInternal (Device device, Button button, BindingSet bindingSet) [0x00000] in :0
at GameInput.GetInputStateForButton (Button button) [0x00000] in :0
at GameInput.GetButtonDown (Button button) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0022d>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at NitroxModel.Helper.ReflectionHelper.ReflectionCall (GameInput,string,System.Type[],bool,bool,object[]) <0x000be>
at NitroxPatcher.Patches.Player_Update_Patch.Postfix (Player) <0x00244>
at (wrapper dynamic-method) Player.Update_Patch1 (object) <0x0041c>
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
at Array31[System.Int32].Get (Int32 x, Int32 y, Int32 z) [0x00000] in <filename unknown>:0 at Array3
1[System.Int32].get_Item (Int32 x, Int32 y, Int32 z) [0x00000] in :0
at GameInput.GetBindingInternal (Device device, Button button, BindingSet bindingSet) [0x00000] in :0
at GameInput.GetInputStateForButton (Button button) [0x00000] in :0
at GameInput.GetButtonDown (Button button) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0022d>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at NitroxModel.Helper.ReflectionHelper.ReflectionCall (GameInput,string,System.Type[],bool,bool,object[]) <0x000be>
at NitroxPatcher.Patches.Player_Update_Patch.Postfix (Player) <0x00244>
at (wrapper dynamic-method) Player.Update_Patch1 (object) <0x0041c>`
Severity Code Description Project File Line Suppression State
Error CS1501 No overload for method 'Enqueue' takes 2 arguments NitroxTest (directory)\Nitrox\NitroxTest\Model\PriorityQueueTest.cs 14 Active
Why is this hardcoded in file? Can you use path from config or so? I took me some time to understand why it not loading (and i have different path for subnautica).
I tried leaving the zip that i unzipped and downloaded (i put the file from the zip) in almost everything data, resource, plugins, MacOs, e.g. however it did not work, i understand if you can't implement this feature, (mac compatibility is hard) but i would really really appreciate it if you could add mac support to this godsend of mod
kind regards - Gravel
Every time I try editing Assembly-CSharp and I compile what I add it doesn't save.
I got everything setup properly however I'm not actually able to join any servers, it puts me into a game but I don't get a message in the server console and if I stop the console it doesn't kick me. Am I doing anything wrong other than opening Nitrox\NitroxServer\bin\Debug\NitroxServer.exe?
Currently behavior and usually animations are synced for actions, but sound is left out. Since sound is positional, this gives a much more immersive experience than if the other players are virtually silent.
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