tchpowdog / surrealgrassshader Goto Github PK
View Code? Open in Web Editor NEWPBR Grass Geometry shader for Unity
PBR Grass Geometry shader for Unity
I manage to go through the directions including setting an empty layer, etc.
The resulting grass gets created (i can see an outline of it in the editor that reacts to wind params, etc.) but nothing is seen in the scene view. It seems the rendered grass object has the default material assigned, etc.
(I assume the camera culling script has nothing to do with it. Should I assign that in some way?)
Also I tried using a terrain and not a cube and nothing seemed to be created. Will try again.
These errors:
Assets/SurrealGrassShader/SurrealGrassCreator.cs(100,41): error CS1502: The best overloaded method match for `UnityEditor.EditorGUILayout.Popup(UnityEngine.GUIContent, int, UnityEngine.GUIContent[], params UnityEngine.GUILayoutOption[])' has some invalid arguments
Assets/SurrealGrassShader/SurrealGrassCreator.cs(100,96): error CS1503: Argument #3' cannot convert
string[]' expression to type `UnityEngine.GUIContent[]'
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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