the3dadvantage / modeling-cloth-2_8 Goto Github PK
View Code? Open in Web Editor NEWNew modeling Cloth tools
License: MIT License
New modeling Cloth tools
License: MIT License
Cloth modeling addon sometimes the colliders need to be re applied for sims to work otherwise they turn off all sims with object collision on.
Using Blender 2.81a
Once the object is moved Continuous update no longer works with Object Collisions enabled.
Hi!
I'm trying to make a simple T-Shirt cloth around my character but even if I enable collision after/before adding the cloth material and making seams, the cloth still breaks through the character, how do I fix that?
Execution Steps:
Thanks in advance, follows attached project
If Modeling-Cloth-2_8 addon is applied to an object, sometimes the Continuous Update will fail when the Object Collisions opens, Continuous Update will be effective when the Object Collisions closed. It is not clear what operation caused it.
Clicking to activate Modeling Cloth on high poly meshes can lock up Blender for a long time, which is especially frustrating if the button gets hit by accident (eg, I thought I had a low poly model selected, but it was a high poly one).
Displaying a confirmation dialog when activating on a mesh that is >20k faces (or some other good threshold) would be very handy.
When I duplicated an object that had been sewn at the top , then added some more sew lines on the right side, the object would no longer work with the addon. By no longer work, I mean that clicking the Continuous Update button thereafter resulted in nothing changing in the 3D view. Please see attached blend file for an example
ClothingTemplatesForModellingClothAddon.zip
. Click the Continuous Update button and nothing will happen.
When adding a collider I get a traceback error. When starting continous update after it Blender crashes.
Traceback (most recent call last):
File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\Modeling-Cloth-2_8-master\ModelingCloth28.py", line 2092, in collision_object_update
if 'colliders' in extra_data:
NameError: name 'extra_data' is not defined
File "C:\Users\...\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\Modeling-Cloth-2_8-master\ModelingCloth28.py", line 2087, in collision_object_update
Update:
Even tried it with the latest Build (749d53effd58, Win 64 bit) and reinstalling the add on.
I was playing with a plane and it broke quite easily. The plane doesnt fall with the gravity anymore. Here is the broken Blend to see if you can figure out why.
ClothNotWorking.zip
Running Release version of 2.8 and the version of Modeling Cloth as of last evening, on Windows 10 home.
First though, thanks so much for making this donation-ware Rich. The video for this looks fantastic - but I'm having a total show-stopper.
I tried to follow the steps to get it going, followed through the action steps in the video (linked from Blendernation) several times (not that there's many steps thankfully!) but no matter what I do, I can't get the simulation to actually run.
I can't grab the cloth like you do in the video, the plane stays perfectly flat, the cloth doesn't wrinkle up, adding wind, etc. doesn't do anything, nothing happens with the Grab button either. I definitely have Continuous Update switched on. The shape keys are created. I tried subdividing manually & with modifier, applying and not applying it...
Pins are the only thing that seems to function - I can add, move & delete pins. Of course, with no simulation, I can't see what effect they should have.
Attaching (I hope) the basic file I created in hopes that it will help show someone what my issue is!
https://imgur.com/a/suSt8rM - what the file currently looks like.
I have sew force at max, continous update enabled. No idea what's wrong with it, it's just not doing anything. It's worked sporadically, but right now it is just plain refusing to move.
The simple cloth falling on a sphere...the falling itself looks unnatural...but what is worse..the cloth vanishes after w while:
I show problem on video
2019-05-31 17-21-56.zip
I tried to follow the promo video, but as soon as I start the continous update Blender 2.8 exits without any error message. Maybe I have a not working build? Which build are You using?
I use: version: 2.80 (sub 74), branch: master, commit date: 2019-06-05 13:55, hash: 806d4fbc5e40, type: Release
build date: 05/06/2019, 07:13
I am running Blender 2.82. I created a file, imported objs and setup modeling cloth on one of the meshes. I grabbed and moved part of the mesh. It worked as expected but too much of the mesh moved, so I added 3 pins. I tried to move the mesh again. No part of it would move. I deleted the pins. Blender now throws an error at 2 lines:
I stepped the undo history back to when I first opened the file. The error persists.
I closed (without saving) and reopened Blender and the file. The error persists.
I have tried to perform this same set of actions in both Blender 2.8.2 and 2.8.3, and there is no difference in the results.
I created a completely new file, loaded the same objs, and tried the same changes to the same mesh. Grabbing the cloth to move it worked as expected until I added pins, at which point the mesh locked completely, and upon removing the pins, the error returned as before.
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