Comments (2)
Hello, @coltonoscopy ! Thanks for the kind words.
I have noticed these problems with the transition to v11 too, I wonder what are the breaking changes introduced in this new version. I'll be sure to look into it asap! If you have any ideas in the meantime, please let me know.
from push.
Fixed in db9213b.
Tried only on macOS, but it should work on other platforms too. Please let me know if you encounter any issues :-)
from push.
Related Issues (20)
- Pixellation using push with love.js HOT 8
- white screen HOT 3
- Push:finish() Shader Processing After window resize or fullscreen mode HOT 4
- Properly scale love.graphics.circle? HOT 2
- Background color HOT 1
- Love 11.2 Issues HOT 3
- push:toGame return value HOT 1
- memory usage steadily increases when using canvases
- : bad argument #2 to 'windowUpdateMode' (number expected, got nil) HOT 8
- Resizing window also resizes internal cavases
- Error push.lua:48 : bad argument # 2 to 'windowUpdateMode'(number expected, got table) HOT 5
- Error HOT 1
- error at 135 HOT 4
- Error when running love, any help? HOT 2
- toReal function creates global variables HOT 1
- Canvas Transformations not Preserved when Drawn in Update()
- Setting window width/height to 0 in push:setupScreen causes blank screen HOT 2
- Performance is terrible on Android if canvas flag = true
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from push.