Comments (1)
hey there, thanks for the issue! fixed in 5f586e0
you can now provide a pixelperfect argument to push:setupScreen
from push.
Related Issues (20)
- Pixellation using push with love.js HOT 8
- white screen HOT 3
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- Properly scale love.graphics.circle? HOT 2
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- Love 11.2 Issues HOT 3
- push:toGame return value HOT 1
- memory usage steadily increases when using canvases
- : bad argument #2 to 'windowUpdateMode' (number expected, got nil) HOT 8
- Resizing window also resizes internal cavases
- Error push.lua:48 : bad argument # 2 to 'windowUpdateMode'(number expected, got table) HOT 5
- Error HOT 1
- error at 135 HOT 4
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- toReal function creates global variables HOT 1
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- Setting window width/height to 0 in push:setupScreen causes blank screen HOT 2
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from push.