Comments (3)
Thanks, Danny, good point. @christian-bernet This isn't a priority for this particular sprint but please bear in mind that such information/documentation will be a key part of your handing the whole product over to us in March 2020 so that we can run it ourselves once the contract ends.
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The point here is, that these json files are directly connected to the graph model we have in the application. These means, that if we change something in the json files we touch the business logic of the application. If the business logic works with a certain attribute it is not only to change the model you also have to change the business logic.
So now we can ask, why you connect these json directly to the model. This is because, we search for a quick solution for Martin to build his content him self. Because originally it was planned that a developer adds the content to the database directly. But in the project we realized that there will be a lot of revision loops to get to the final content. So this was the quickest solution.
And for the future the idea of developing a content management system for the authors of marugoto. And in my opinion this is where the direction we should go and invest our energy. So this means in my opinion that the importer is just a temporary solution.
But about the documentation
The json structure or in other words the topic models are document in the graph model of the topic in marugoto-model-topic-entities.pdf. The model marugoto-models.xml can be edited with https://www.draw.io/.
Is that enough or do you need more documentation?
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Thanks, @christian-bernet
@interrogator Is this good enough for you? If so, please close the issue. Or let Christian know if you need more documentation.
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Related Issues (20)
- Autodeploy of test system broken? HOT 2
- "Download" button perhaps not working on "Your Games" page? HOT 9
- acrion captcha bug? HOT 1
- Feedback on madness-topic HOT 6
- Clarify length of demo HOT 2
- Game states not saved in autodeploy of test environment HOT 2
- Display improvements for Notebook HOT 1
- "Official" documentation HOT 2
- Broken page transitions HOT 2
- Minor issues to be fixed before launch if possible HOT 5
- Lingering input text in textExercise HOT 1
- It seems that most transitions are working again, but some are not. I have noticed that some transitions in lit-madness and in the trailer that have timers and an auto-transition feature don't work properly. In the trailer on page 1.1.7.1.2 there are two transition buttons displayed, when according to the page criteria there should be only one. In lit-madness on 4.5.15a the autotransition is never triggered after the timer runns out and the second transition (incorrectInput) never becomes available. However, I'm not sure if these problems are related.
- Problem with pageTransitions with criteria "visited" *and* time-settings HOT 10
- Changes to the LiT frontpage HOT 2
- After live launch: importer fix
- Descriptive text of Supervise group game
- First minor updates to live system HOT 4
- Your Games page (student view)
- Timer supersedes on other timer on different page HOT 2
- What's next after installing Marugoto?
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