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Progressive compression of 3D triangular meshes

Home Page: https://www.creatis.insa-lyon.fr/~valette/public/project/wavemesh/

License: GNU General Public License v3.0

C++ 95.01% C 0.14% CMake 4.85%

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wavemesh's Issues

Instantly runs out of memory -- memory leak

Hi, thanks for putting this code up!
I've managed to compile it, but I'm instantly running out of memory. I'm loading a ~0.2 mb .off file, exported out of meshlab, with the -c flag and the -d 1 argument [EDIT: fails regardless of the -d argument]. I'm running Ubuntu 16.04. I've custom-compiled VTK 5.2 for this. The machine has 32 GB of RAM, so there must be some kind of memory leak. Any suggestions?

VTK version 5

Hello, I could not find vtk version 5. what should I do to run your project

Segfault immediately on executing wavemesh executable

I am using VTK 5.10.1+dfsg-2.1build1 on a 64 bit Ubuntu system. However, on running wavemesh with the "c" parameter and a .off file exported from Blender, I get a segfault in in vtkPolyData::GetCellPoints(long long, long long&, long long*&) () from /usr/lib/libvtkFiltering.so.5.10

Is there any particular version of libvtk expected from WaveMesh to run correctly?

filters declaration

Hello sir,
could you tell me where both filters of analysis and synthesis were declared in your code, please

I need some clarifications please

hello Sir,
I am new with progressive compression of 3D meshes and I am trying to understand that throught your project because it combines discret wavelets transform, quatization and zerotree coding. I have learned is far from enough for mesh compression. So, I found some ambiguities and i am asking you to help me to understand, please!

  1. could you tell me where is the progressive character in your work?
  2. can I fixe the compression ratio before applying the compression on a 3D object? (I mean fixe the number of faces or vertex that I want to obtain after compression)
  3. I tried to execute the project, when I fixe the option -d 2, then I press e key, the mesh displayed is it the one compressed? or it is the mesh just after applying the wavelet transform?
  4. what is the Bounding box?
  5. out.ddd is it a binary file?
  6. where are levels of details are stored?
    Thanks a lot

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