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14.0 4.0 7.0 144.08 MB

A platformer game engine in development

License: Other

C 23.83% C++ 56.21% CMake 0.46% Objective-C 0.16% Lua 1.80% GLSL 0.11% QMake 0.31% Batchfile 0.01% Shell 0.01% JavaScript 16.40% HTML 0.09% Objective-C++ 0.60% GDB 0.01%

deceptus_engine's Issues

Implement reload

  1. store current level/position
  2. reload level (stop, delete, new, load)
  3. restart at previously stored position

goal: reload on level change in editor

Change physics concept

Assign a 3x3 array for each tile in the level layer.
That tile will represent the tile collision shape.
The current physics layer should be transformer into a 'atmosphere' layer (so it can still be used for water, hot rooms and such)

Implement map system

Could be based on physics layer
add extras, checkpoints, doors in there
reference: map.psd on gdrive

Discuss with dstar: do we really want fullscreen?

Superjump Glitch

Run to one direction and immediatelly press dash of the opposite direction you are moving and then jump.
[Controller Only]

Fix options history

Implement history queue

Choose correct 'back' element for options screen based on previous elements in queue

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