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Comments (11)

VoidXH avatar VoidXH commented on July 28, 2024

It's because a file is either unsupported or doesn't contain an audio track. Please open it in Cavernize and paste the cause here.

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VoidXH avatar VoidXH commented on July 28, 2024

The Driver was updated with an error message and a copy to clipboard function for it.

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pembem22 avatar pembem22 commented on July 28, 2024

This happens for any file, and I don't see a message anywhere in the new Driver version. It just doesn't do anything. Cavernize successfully opens the files I test.

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VoidXH avatar VoidXH commented on July 28, 2024

Since the issue is just 9 hours old, please check if the downloaded exe was made today. If it wasn't, download it from incognito mode to bypass the cache. What content are you trying if the redownload didn't solve the issue?

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pembem22 avatar pembem22 commented on July 28, 2024

The file metadata says it was created at "21.03.2023 20:59", which seems to be correct (that's three minutes before your reply, not when I unpacked it), but the version is reported as "2021.3.20.30871" which means it was actually created yesterday?

I'm trying to open "Nature's Fury" trailer with E-AC-3 JOC audio, but it doesn't really matter if I choose any other file with AC-3 audio or something completely different, nothing happens after I select a file.

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VoidXH avatar VoidXH commented on July 28, 2024

That is the correct creation date, the version is from Unity. There is one other thing I can think of, are there any special characters in the file's path? For example, my name has an รก character, which is included in the Downloads folder's path, that broke some applications. This shouldn't happen for normal .NET (Cavernize), but might happen with Mono (Driver).

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pembem22 avatar pembem22 commented on July 28, 2024

Oh, you're right, I completely missed that the Unity version is from 2021.

There are no special characters in the path, even placing the file in the drive's root doesn't change anything. Is there any way to launch Driver with logging?

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VoidXH avatar VoidXH commented on July 28, 2024

A development build was uploaded here, please ask for permission. It should display any errors on the bottom left of the screen, but if that's not the case, please zip AppData\LocalLow\VoidX\Cavern and send it to me.

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pembem22 avatar pembem22 commented on July 28, 2024

Ok, I get two errors:

  1. This one is probably related to the fact that I'm seeing "Cavern is currently set to a {0} layout" on the first button:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 
  at CavernDemo.Submenus.ManualChannelSetup.Update () [0x000c0] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\ManualChannelSetup.cs:123 
  at CavernDemo.Submenus.Presets.ApplyLayout (Cavern.Channels.ChannelPrototype[] prototypes) [0x0000d] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Presets.cs:138 
  at CavernDemo.Submenus.Presets.PresetStandardStereo () [0x00000] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Presets.cs:146 
  at CavernDemo.Submenus.Welcome.Awake () [0x00041] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Welcome.cs:83 

(Filename: B:/Unity/Cavern/Assets/CavernDemo/Submenus/ManualChannelSetup.cs Line: 123)
  1. This is the one that causes demo player to not open:
NullReferenceException: Object reference not set to an instance of an object
  at FilePicker.Show (System.Boolean KeepLocation) [0x000c1] in B:\Unity\Cavern\Assets\CavernApplication\FilePicker.cs:76 
  at CavernDemo.Submenus.Welcome.LaunchPlayer () [0x00000] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Welcome.cs:61 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <4bba812690714c578170328b4ec178d0>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <4bba812690714c578170328b4ec178d0>:0 
  at UnityEngine.UI.Button.Press () [0x00027] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:70 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:114 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:57 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:272 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:276)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:640)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:546)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:526)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:280)
UnityEngine.EventSystems.EventSystem:Update() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\EventSystem.cs:514)

(Filename: B:/Unity/Cavern/Assets/CavernApplication/FilePicker.cs Line: 76)

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VoidXH avatar VoidXH commented on July 28, 2024

Please try downloading the latest version.

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pembem22 avatar pembem22 commented on July 28, 2024

That works, thanks!

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