Comments (11)
It's because a file is either unsupported or doesn't contain an audio track. Please open it in Cavernize and paste the cause here.
from cavern.
The Driver was updated with an error message and a copy to clipboard function for it.
from cavern.
This happens for any file, and I don't see a message anywhere in the new Driver version. It just doesn't do anything. Cavernize successfully opens the files I test.
from cavern.
Since the issue is just 9 hours old, please check if the downloaded exe was made today. If it wasn't, download it from incognito mode to bypass the cache. What content are you trying if the redownload didn't solve the issue?
from cavern.
The file metadata says it was created at "21.03.2023 20:59", which seems to be correct (that's three minutes before your reply, not when I unpacked it), but the version is reported as "2021.3.20.30871" which means it was actually created yesterday?
I'm trying to open "Nature's Fury" trailer with E-AC-3 JOC audio, but it doesn't really matter if I choose any other file with AC-3 audio or something completely different, nothing happens after I select a file.
from cavern.
That is the correct creation date, the version is from Unity. There is one other thing I can think of, are there any special characters in the file's path? For example, my name has an รก character, which is included in the Downloads folder's path, that broke some applications. This shouldn't happen for normal .NET (Cavernize), but might happen with Mono (Driver).
from cavern.
Oh, you're right, I completely missed that the Unity version is from 2021.
There are no special characters in the path, even placing the file in the drive's root doesn't change anything. Is there any way to launch Driver with logging?
from cavern.
A development build was uploaded here, please ask for permission. It should display any errors on the bottom left of the screen, but if that's not the case, please zip AppData\LocalLow\VoidX\Cavern and send it to me.
from cavern.
Ok, I get two errors:
- This one is probably related to the fact that I'm seeing "Cavern is currently set to a {0} layout" on the first button:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
at CavernDemo.Submenus.ManualChannelSetup.Update () [0x000c0] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\ManualChannelSetup.cs:123
at CavernDemo.Submenus.Presets.ApplyLayout (Cavern.Channels.ChannelPrototype[] prototypes) [0x0000d] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Presets.cs:138
at CavernDemo.Submenus.Presets.PresetStandardStereo () [0x00000] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Presets.cs:146
at CavernDemo.Submenus.Welcome.Awake () [0x00041] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Welcome.cs:83
(Filename: B:/Unity/Cavern/Assets/CavernDemo/Submenus/ManualChannelSetup.cs Line: 123)
- This is the one that causes demo player to not open:
NullReferenceException: Object reference not set to an instance of an object
at FilePicker.Show (System.Boolean KeepLocation) [0x000c1] in B:\Unity\Cavern\Assets\CavernApplication\FilePicker.cs:76
at CavernDemo.Submenus.Welcome.LaunchPlayer () [0x00000] in B:\Unity\Cavern\Assets\CavernDemo\Submenus\Welcome.cs:61
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <4bba812690714c578170328b4ec178d0>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <4bba812690714c578170328b4ec178d0>:0
at UnityEngine.UI.Button.Press () [0x00027] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:272
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:276)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:640)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:546)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:526)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:280)
UnityEngine.EventSystems.EventSystem:Update() (at B:\Unity\Cavern\Library\PackageCache\[email protected]\Runtime\EventSystem\EventSystem.cs:514)
(Filename: B:/Unity/Cavern/Assets/CavernApplication/FilePicker.cs Line: 76)
from cavern.
Please try downloading the latest version.
from cavern.
That works, thanks!
from cavern.
Related Issues (20)
- IMDCT performance in AC-3 HOT 1
- What format for game audio? HOT 5
- Why no Dolby TrueHD? HOT 3
- Under Virtual Presets, there's no 7.1.6? HOT 5
- Selecting User Preset makes the room larger HOT 5
- Headphone Virtualizer AV sync HOT 1
- All good quality films are now systematically in Atmos Dolby TrueHD HOT 4
- Clipping detection
- Channel count is checked at the wrong time for Headphone Virtualizer HOT 1
- QMFB optimization - round 3 HOT 1
- Curve export channels
- QuickEQ Complex mode
- Acurus Muse support
- Add TrueHD Atmos HOT 1
- Is it possible to add 5.1 downmix settings to Cavernize's "Show metadata" feature? HOT 1
- Add Full-screen video player to Cavern Driver HOT 2
- Audio is distorting on Cavernous - How to Fix HOT 2
- Readme update HOT 2
- Can you make a Mac version of it? HOT 1
- How to merge the onboard Realtek 7.1 and USB 2.0 sound card HOT 1
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