Comments (4)
I got access to a mac over the weekend, and figured I'd quickly take a look ;)
from stratagus.
Just confirming this still happens on the most-recent updates:
[ 82%] Building CXX object CMakeFiles/stratagus.dir/src/ui/botpanel.cpp.o
/Users/andrewbobulsky/Projects/personal/stratagus/src/stratagus/util.cpp:44:10: fatal error: malloc.h: No such file or directory
44 | #include <malloc.h>
| ^~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/stratagus.dir/src/stratagus/util.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/stratagus.dir/all] Error 2
make: *** [all] Error 2
(2) 17s andrewbobulsky ~/Projects/personal/build-stratagus
% git -C ../stratagus rev-parse HEAD
361ee0b05c9cb28a827a0385c36dadb8b132434b
from stratagus.
Hi, thanks for the report. Unfortunately none of the devs have macs anymore, so we cannot really test. If you figure it out, I would be very happy to merge a fix :)
from stratagus.
Ah, just remembered, the usage of memalign is a performance optimization, so you might get away with simply using malloc
and free
in those functions
from stratagus.
Related Issues (20)
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- Idea: Investigate sdl-gpu to have cleaner shader rendering code
- Move `~/.stratagus` elsewhere? HOT 5
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- Memleak in genversion.cpp
- Undefined behaviour due to alignment issue HOT 5
- Menu backgrounds not working on Mac OS HOT 4
- stratagus/iolib.cpp fails to build on FreeBSD-14-Current; Clang-14.0.5: missing include
- Fix the depot pointer crash with GameSettings.AllyDepositsAllowed
- AppImage for Stratagus and Stargus on Linux! HOT 8
- Crash on startup HOT 1
- Wargus Multiplayer crashing in 3.3.2 HOT 2
- Bug with the Extraction process? HOT 4
- 'Open' on lines 70,71,72 in astar.cpp prevents compiling HOT 2
- adding ultrawide resolutions HOT 2
- Crash at the end of the mission HOT 1
- Failed to load game data - Orc Campaign 6 (Sunnyglade Victory)
- Crash when starting second scenario, after Hillsbrad and briefing
- Screen flashes when starting new building construction HOT 3
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